Sciences#
After the first level of a science is studied you will be able to construct a building and train units of the type appropriate to the science. When you upgrade a war science to level 2 or higher it will be needed to pay off a difference between the previous and the next levels of units of the given type that you already have (including those on march and those in Resurrector) or train. The payment can be done from any of your domains. Resources will be deducted from the domain you are in or from the domain that was selected in the drop-down list of your domains.
Sciences of this purpose help at defence or allow constructing defensive buildings.
After studying any science from this list you will be able to construct buildings of the appropriate kind.
Provide extra facilities and advantages.
Capital Transfer#
If you transfer the Capital from the initial city, 43 cells will remain there. If you transfer the Capital not from initial city, the primary number of cells will revert as it was before the city became Capital.
Buildings that have been constructed on odd cells in former capital will be removed. If in the former Capital you had buildings that are to be constructed in the Capital only (for example, the Diplomatic Corps) those buildings will collapse; you will be able to construct them again in the new Capital.
Army of the Ancients will stay in the city where they stood regardless of the Capital transfer.
City Expansion#
You can repeat the process as many times as many additional cells you want, up to the limit though. The science requires 25,000 of Science Points to get studied and "charged".
1. Allows to make buildings and artifacts perfect
2. Allows to rob magic Crystals and Runes
3. Allows to perform funic Rituals
4. Allows to rob magic Recipes.
Science Points can be re-directed for studying other science. If there are more Science Points than needed for studying new science – the surplus will be lost.