This page (revision-66) was last changed on 31-May-2023 22:03 by Administrator

This page was created on 29-Apr-2021 11:38 by Administrator

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Version Date Modified Size Author Changes ... Change note
66 31-May-2023 22:03 4 KB Administrator to previous
65 31-May-2023 22:00 4 KB Administrator to previous | to last
64 29-Apr-2021 11:45 3 KB Administrator to previous | to last BlackGem ==> BlackPearl
63 29-Apr-2021 11:38 3 KB Administrator to previous | to last OuterDomains ==> Outer_estates
62 29-Apr-2021 11:38 3 KB Administrator to previous | to last Outer_estates ==> OuterDomains
61 29-Apr-2021 11:38 3 KB Administrator to previous | to last BlackPearl ==> BlackGem

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At line 43 changed one line
* 3. Village Bonus. Resources are produced faster in [villages|sectors] by +30%
* 3. Village Bonus. Resources are produced faster in [villages|Villages] by +30%
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[{Image src='baraban 3.jpg' align='center' }]
[{Image src='plundercopy.jpg' align='center' }]
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[{Image src='барабан.jpg' align='center' }]Slotting and reallocation of space for resources at Warehouse can be managed in the Main Building with the aid of the round chart. Only free space in Warehouse can be treated, in other words – it is impossible to provide less space for a Resource than it occupies at the moment.\\
[{Image src='capacity.jpg' align='center' }]Slotting and reallocation of space for resources at Warehouse can be managed in the Main Building with the aid of the round chart. Only free space in Warehouse can be treated, in other words – it is impossible to provide less space for a Resource than it occupies at the moment.\\
\\
If more than 999.999.999 resources of the same type get into a domain, all resources above this amount vanish without prior warning. Plundering can be decreased by 100%.
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