This page (revision-46) was last changed on 13-May-2026 20:57 by Administrator

This page was created on 29-Apr-2021 11:35 by Administrator

Only authorized users are allowed to rename pages.

Only authorized users are allowed to delete pages.

Page revision history

Version Date Modified Size Author Changes ... Change note
46 13-May-2026 20:57 25 KB Administrator to previous
45 16-Mar-2026 15:37 23 KB Administrator to previous | to last
44 09-Dec-2025 17:08 23 KB Administrator to previous | to last
43 09-Dec-2025 14:43 23 KB Administrator to previous | to last
42 09-Dec-2025 14:40 23 KB Administrator to previous | to last
41 09-Dec-2025 14:37 23 KB Administrator to previous | to last

Page References

Incoming links Outgoing links

Version management

Difference between version and

At line 3 changed 2 lines
The third level makes it possible to rob recipes in [Tombs|Tomb]. The fourth level of this science makes it possible to rob enchantments in [Sarcophagus|Sarcophagus]. The fifth level allows to rob Antique Runes in [Acropolis|Acropolis].\\
The third level makes it possible to rob recipes in [Tombs|Tomb]. The fourth level of this science makes it possible to rob enchantments in [Sarcophagus|Sarcophagus]. The fifth level allows to rob Antique Runes in [Acropolis|Acropolis]. The sixth level allows to rob Epic Crystals from Aggressive ruins.\\
At line 12 changed one line
2. making Artifacts "perfect";\\
2. making Artefacts "perfect";\\
At line 29 removed one line
__After the next upgrade Crystals will also be taken from the "Alchemy" tab of the Vault building.__\\
At line 33 changed one line
!2. Perfection of Artifacts
!2. Perfection of Artefacts
At line 35 changed 2 lines
There are 5 slots for Crystals of each type and 3 slots for Artifacts or Scrolls around the Altar.\\
And there is a slot for the Artifact you want to make "perfect" in the middle. If you place an Artifact in the slot you will be able to see the characteristics of the Artifact after upgrade.\\
There are 5 slots for Crystals of each type and 3 slots for Artefacts or Scrolls around the Altar.\\
And there is a slot for the Artefact you want to make "perfect" in the middle. If you place an Artefact in the slot you will be able to see the characteristics of the Artefact after upgrade.\\
At line 38 changed one line
Perfection of an Artifact requires 5 Crystals, 2 any Artifacts of the same level (with the one that is upgraded), and a Scroll. \\
Perfection of an Artefact requires 5 Crystals, 2 any Artefacts of the same level (with the one that is upgraded), and a Scroll. \\
At line 40 changed one line
Perfection is completed on clicking the "Make Artifact perfect" button.\\
Perfection is completed on clicking the "Make Artefact perfect" button.\\
At line 42 changed one line
"Perfect" Artifact costs more than similar not-perfect.\\
"Perfect" Artefact costs more than similar not-perfect.\\
At line 44 changed one line
!!There are 5 types of Crystals:
!!There are 5 types of Magic Crystals:
At line 50 changed 2 lines
Crystals are generated in the Monster Heroes' Bags. Monster Heroes dwell in the Aggressive Ruins.\\
Monster Hero from an Aggressive Ruin of level 5 has 2-3 Crystal in the Bag, Monster Hero from a Ruin of level 6 has 3-4 Crystals.\\
Monster Hero from an Aggressive Ruin of level 5 has 3-4 Crystals in the Bag, Monster Hero from a Ruin of level 6 has 4-6 Crystals. By the way, in Ruin of level 5 there are more Magic Crystals than Epic ones, and in Ruin of level 6 the other way around.\\
At line 70 changed one line
You can rob all Crystals from monsters, if your Hero has enough free slots in his bag.\\
You can steal more than 1 Crystal from Monsters if the Monster Hero has robbed another player of his Crystals before.\\
At line 77 changed one line
Crystals and other Magic Items do not interfere each other, meaning that a Crystal and, for example, an Artifact can be found by a player in the same Ruin. \\
Crystals and other Magic Items do not interfere each other, meaning that a Crystal and, for example, an Artefact can be found by a player in the same Ruin. \\
At line 92 changed 2 lines
\\
!3. Converting artifacts
!3. Converting artefacts
At line 95 changed one line
To __ convert an artifact into an ancient one__, place it onto the central slot of the Alchemy altar and click the button «Convert into ancient». The cost of converting is half the price of the final artifact. With that all additional effects applied to the artifact (crystals, runes, and rune words) remain unchanged. The conversion does not consider any items placed in other Altar slots. The cost of converstion of the artifact will be displayed next to the Conversion button.
To __ convert an artefact into an ancient one__, place it onto the central slot of the Alchemy altar and click the button «Convert into ancient». The cost of converting is half the price of the final artefact. With that all additional effects applied to the artefact (crystals, runes, and rune words) remain unchanged. The conversion does not consider any items placed in other Altar slots. The cost of conversion of the artefact will be displayed next to the Conversion button.
At line 198 changed 23 lines
| __Name__ |__Icon__ |__Available levels__|__Non-combustible levels of Enchantments\\ (the last one is of the maximum value)__ | __Enchantment properties__
|Army Strength| [armystrength.png] |1-5| 5%, 10%, 15%, 20%, __25%__ | Increases the parameter Army Strength
|Protection| [protection.png] |1-5| 5, 10, 15, 20, __25__ | Increases the parameter Protection
|Army Durability| [armyres.png] |1-5| 5%, 10%, 15%, 20%, __25%__ | Increases the parameter Army Durability
|Protection against Magic| [Magdefense.png] |1-5| 5%, 10%, 15%, 20%, __25%__ | Increases the parameter Protection against Magic
|Enemy`s Weakness| [enemweak.png] |1-4| 5%, 10%, __15%__ | Decreases the parameter Enemy`s Army Strength
|Protection Suppression| [enemdef.png] |1-4| 5, 10, __15__ | Decreases the parameter Enemy`s Protection
|Health Suppression| [enemhealth.png] |1-4| 5%, 10%, __15%__ | Decreases the parameter Enemy`s Army Durability
|Horror| [terr.png] |1-3| 4%, 7%, __10%__ | Increases the parameter Horror
|Maximum defence limit| [maxdef.png] |1-3| 4, 7, __10__ | Increases the parameter Maximum defence limit
|Hero Speed| [herospeed.png] |1-3| 4%, 7%, __10%__ | Increases the parameter Hero Speed
|Hero Experience| [heoexp.png] |1-5| 20%, 40%, 60%, 80%, __100%__ | Increases the parameter Hero Experience
|Ally`s Maximum defence limit| [maxdefally.png] |1-2| 4, __7__ | Increases the parameter Maximum defence limit for me and allies
|Ally`s Army Strength| [armystrengthally.png] |1-4| 5%, 10%, __15%__ | Increases the parameter Army Strength for me and allies
|Ally`s Protection| [Protectally.png] |1-4| 5%, 10%, __15%__ | Increases the parameter Protection for me and allies
|Ally`s Army Durability | [armyresally.png] |1-4| 5, 10, __15__ | Increases the parameter Army Durability for me and allies
|Maximum defence suppression| [{Image src='enemmaxdef.png' align='left'}] |1-3| 4, 7, __10__ | Decreases the parameter Enemy`s Maximum defence limit
|Soul Capture| [SLAVES.png] |1-3| 4%, 7%, __10%__ |Enslavement of slain enemy troops
|Clan Captivity| [SLAVES_CLAN.png] |1-3| 4%, 7%, __10%__ |Enslavement of slain enemy troops into the Clan Reservation
|Cheap Training| [TRAIN_RES.png] |1-2| 4%, __7%__|Reduces the resource cost of training all troops
|Improved Selection| [TRAIN_PPL.png] |1-2| 4%, __7%__|Reduces the population requirement for training all troops
|Bright Mind| [SCIENCE.png] |1-5|200, 400, 600, 800, __1000__|Increases science speed
|Mage-defenders| [SUPPRESS.png] |1-4|5, 10, 15, __20__|Increases damage suppression by Mages in battle
| __Name__ |__Icon__ |__Available levels__|__Non-combustible levels of Enchantments__ |__Maximum level of Enchantment (not non-combustible)__|__Enchantment properties__
|Army Strength| [armystrength.png] |1-5| 5%, 10%, 15%, 20%| __25%__ | Increases the parameter Army Strength
|Protection| [protection.png] |1-5| 5, 10, 15, 20| __25__ | Increases the parameter Protection
|Army Durability| [armyres.png] |1-5| 5%, 10%, 15%, 20%| __25%__ | Increases the parameter Army Durability
|Protection against Magic| [Magdefense.png] |1-5| 5%, 10%, 15%, 20%| __25%__ | Increases the parameter Protection against Magic
|Enemy`s Weakness| [enemweak.png] |1-4| 5%, 10%| __15%__ | Decreases the parameter Enemy`s Army Strength
|Protection Suppression| [enemdef.png] |1-4| 5, 10| __15__ | Decreases the parameter Enemy`s Protection
|Health Suppression| [enemhealth.png] |1-4| 5%, 10%| __15%__ | Decreases the parameter Enemy`s Army Durability
|Horror| [terr.png] |1-3| 4%, 7%| __10%__ | Increases the parameter Horror
|Maximum defence limit| [maxdef.png] |1-3| 4, 7| __10__ | Increases the parameter Maximum defence limit
|Hero Speed| [herospeed.png] |1-3| 4%, 7%| __10%__ | Increases the parameter Hero Speed
|Hero Experience| [heoexp.png] |1-5| 20%, 40%, 60%, 80%| __100%__ | Increases the parameter Hero Experience
|Ally`s Maximum defence limit| [maxdefally.png] |1-2| 4| __7__ | Increases the parameter Maximum defence limit for me and allies
|Ally`s Army Strength| [armystrengthally.png] |1-4| 5%, 10%| __15%__ | Increases the parameter Army Strength for me and allies
|Ally`s Protection| [Protectally.png] |1-4| 5%, 10%| __15%__ | Increases the parameter Protection for me and allies
|Ally`s Army Durability | [armyresally.png] |1-4| 5, 10| __15__ | Increases the parameter Army Durability for me and allies
|Maximum defence suppression| [{Image src='enemmaxdef.png' align='left'}] |1-3| 4, 7| __10__ | Decreases the parameter Enemy`s Maximum defence limit
|Soul Capture| [SLAVES.png] |1-3| 4%, 7%| __10%__ |Enslavement of slain enemy troops
|Clan Captivity| [SLAVES_CLAN.png] |1-3| 4%, 7%| __10%__ |Enslavement of slain enemy troops into the Clan Reservation
|Cheap Training| [TRAIN_RES.png] |1-2| 4%| __7%__|Reduces the resource cost of training all troops
|Improved Selection| [TRAIN_PPL.png] |1-2| 4%| __7%__|Reduces the population requirement for training all troops
|Bright Mind| [SCIENCE.png] |1-5|200, 400, 600, 800| __1000__|Increases science speed
|Mage-defenders| [SUPPRESS.png] |1-4|5, 10, 15| __20__|Increases damage suppression by Mages in battle
At line 270 added one line
/%
At line 272 added 7 lines
%%tab-Level_6!
\\
The sixth level of the "Alchemy" science allows:\\
\\
1. making buildings "monumental";\\
2. stealing epic Crystals\\
\\
At line 280 added 24 lines
!!__1. Perfection of buildings__.
Some buildings, upgraded to the perfect level, can be upgraded to __monumental level__.\\
__Monumental buildings__ have improved parameters and can have extra features.\\
For example, in monumental warehouses plundering is not -5% as in perfect ones but -10%, monumental Tavern can give a random lvl. 1 artefact besides a random scroll etc. \\
Most of monumental buildings save and/or upgrade the current features of perfect level.\\
When you click on a perfect building, you will find the "Make building monumental" button instead of the usual "Upgrade" button in the round menu of the building.\\
\\
Making a building monumental can be added to the queue of construction.
Durability of the monumental buildings is 1 building's level higher. \\
!!__2. Epic Crystals__.
In order to make a building monumental you will need resources, Black Gems, and __Epic Crystals__.
Epic Crystals for perfection are taken from Heroes' Bags and from the Vault and "Alchemy" tab of the Vault building if there is one in the domain.\\
!!There are 5 types of Epic Crystals:
|Amethyst|Emerald|Fire|Blood|Diamond
|[{Image src='amethyst.png' align='center'}]|[{Image src='emerald.png' align='center'}]|[{Image src='orange.png' align='center'}] |[{Image src='red_heart.png' align='center'}] |[{Image src='white.png' align='center'}]
\\
Monster Hero from an Aggressive Ruin of level 5 has 3-4 Crystals in the Bag, Monster Hero from an Aggressive Ruin of level 6 has 4-6 Crystals. By the way, in Ruins of Aggressive level 5 there are more Magic Crystals than Epic ones and in Aggressive Ruins of level 6 the other way around.
\\
At line 307 added one line