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1.Carriers:
Carrier has zero Attack Value.
Special parameter of the unit is Capacity that determines the amount of resources carried or slaves convoyed.
| Level 1. Slave |
| Level 2. Servant |
| Level 3. Squire |
| Level 4. Adjutant |
Historical summary:
Level 1. Slave
Slave – is the least paid and the hardest job existing, and it is life-threatening therewith. Slaves are forced to drag supplies, build bridges and rafts at crossings, and do all the dirty job for rest of army. Besides accidental death from enemy swords, arrows, claws, magic, and all that can deliver death, a lot of carriers die from diseases, wild animals, and sometimes from their own foolishness… Every peasant family must give every second boy born in family for service – this is how the law says. Physical labour from childhood develops a huge strength. Most of the slaves are far stronger than their owners, and from apprehension of riots and uprisings a decree was issued that slaves were not allowed to learn to read and write.
Level 2. Servant
Same as slaves, servants have no rights. They also were torn out of their homes from a boy. But for certain services slaves are allowed to become servants of noble knights, lords, merchants and craftsmen. More “satiated” life allows them keeping some equipment, slight hauberk and leather armour. Many servants steal supplies in a small way, so keep an eye on them.
Level 3. Squire
The most healthy, strong and clever children are sent to army schools. There they study maintenance of weapons and armour, blacksmithing, cooking, animal husbandry, and taking care of pegasus. Squires are entrusted with maintenance of weapons and armour. They take care of supplies and ammunition. And also look after horses and pegasus. Every Squire is equipped with armour and pack animal.
| Level 1. Dwarf-carrier |
| Level 2. Dwarf-servant |
| Level 3. Dwarf-squire |
| Level 4. Adjutant Dwarf |
| Level 1. Marauder -collector |
| Level 2. Marauder -absorber |
| Level 3. Marauder - igniter |
| Level 4. Destroyer-Marauder |
Level 1. Marauder - collector |
| Level 1. Despicable Roph |
| Level 2. Slave Roph |
| Level 3. Pack Roph |
| Level 4. Loathsome Rof |
| Level 1. Young Ghoul |
| Level 2. Skilled Ghoul |
| 3szint Fast Ghoul |
| Level 4. Commander of Wagon Train |
| Level 1. Small Collector |
| Level 2. Average Collector |
| Level 2. Giant Collector |
2.Warriors:
Warriors pursue Archers and are victim for Cavalry.
| Level 1. Peasant |
| Level 2. Pikeman |
| Level 3. Knight |
| Level 4. Holy knight |
| Level 1. Elven Guardian |
| Level 2. Elven Soldier |
| Level 3. Elven Knight |
| Level 4. Guard Captain |
| Level 1. Skeleton |
| Level 2. Fighting Skeleton |
| Level 3. Fiery Skeleton |
| Level 4. Infernal Skeleton |
| Level 1. Blade Votary |
| Level 2. Blade Keeper |
| Level 3. Blade Master |
| Level 4. Dagger Master |
Historical summary:
Level 1. Blade Votary
Even though dark Elves were driven by light Elves out of the Magic Woods, they still keep the same traditions. However, blade is considered more honourable weapon than bow after some time, as there is no special means for using bow in caves. Drow serve the cult of Blade from childhood, acquiring skills of fighting and wielding weapon.
Level 2. Blade Keeper
In the junior age every Blade Votary has to pass a test: a deathly battle one-on-one with beast of cursed woods. It is frequently that the battle ends with death of votary… But those who stand the test proudly have name of "Blade Keeper".
Level 3. Blade Master
Battle-hardened Keepers gain considerable experience with time. They become real masters when it comes to using blades. Blade Masters is the highest caste of Dark Elves swordsmen. No one can match them on battlefield; and in peacetime they train new generations of Votaries.
| Level 1. Dead Man |
| Level 2. Zombie |
| 3szint Zombie Commander |
| Level 4. Immortal Grunt |
| Level 1. Clay Golem |
| Level 2. Ice Golem |
| Level 3. Iron Golem |
| Level 1. Light Cavalry |
| Level 2. Medium Cavalry |
| Level 3. Heavy Cavalry |
| Level 4. Kavalry Elite |
| Level 1. Young Centaur |
| Level 2. Centaur |
| Level 3. Fighting Centaur |
| Level 4. Ancient Centaur |
| Level 1. Terrosaur |
| Level 2. Creature |
| Level 3. Infernal Creature |
| Level 4.. Evil Incarnate |
| Level 1. Pangolin Rider |
| Level 2. Destructor |
| Level 3. Juggernaut |
| Level 4. Immortal Juggernaut |
| Level 1. Dark Horseman |
| Level 2. Dark knight |
| 3szint Knight of Darkness |
| Level 4. Knight of Death |
| Level 1. Orc on Worg |
| Level 2. Barbarian Orc |
| Level 3. Fighting Orc |
| Level 1. Pegasus |
| Level 2. Silver Pegasus |
| Level 3. Gold Pegasus |
| Level 4. Diamond Pegasus |
Level 1. Pegasus
No one really knows why Pegasus left Magic Woods and began to serve humans. Someone thinks that the reason is a curse of Elves-Drow. Others say that Pegasus have discerned true purity of human soul. Third talk about humans simply bribed Pegasus with tasty feed. With their hooves Pegasus are able to fracture no matter how firm helmet. However, young Pegasus are not very trustful and don’t let put armour on them; in fact they rarely obey anyone except those who brought them up.
Level 2. Silver Pegasus
More adult and mature Pegasus have silver colour mane. Being experienced in communication with humans they allow equipping themselves with armour and steel horseshoes. Thus they get good defence from enemy weapon and obtain heavier strike.
Level 3. Gold Pegasus
As it turned out, Pegasus like to show off in front of other relatives. The most strong and skilful individuals are equipped with gilded armour, which adds some extra points to their status in flock. Such individuals can not often be found among young Pegasus, generally those are Pegasus of age. As the remaining sands of their lives are few, they fight with unexampled fury without sparing themselves.
| Level 1. Young Griffin |
| Level 2. Griffin |
| Level 3. Fighting Griffin |
| Level 4. Ancient Gryphon |
| Level 1. Dragon |
| Level 2. Rusty Dragon |
| Level 3. Black Dragon |
| Level 4. Mithril Dragon |
| Level 1. Harpy |
| Level 2. Harpy -witch |
| Level 3. Fighting Harpy |
| Level 4. Insane Harpy |
Historical summary:
Level 1. Harpy
Probably the most serious danger in cursed woods comes from Harpies – half-birds, half-maidens. When attacking, they kill women and children only, stunned men are taken with harpies to their mountain caves. Thanks to the dark magic, Drow alchemists have found a way to negotiate with queen of Harpies. Sacrificing Rophs to Harpies, dark Elves have obtained an ability of recruiting Harpies to their army for the purpose of dealing shortly with enemy cavalry.
Level 2. Harpy -witch
Many Harpies possess magic skills, in general mental type of; sending illusions and affecting enemy by sounds, they easily disable draught animals making them run away in panic. After the magic attack of Harpies the Witches, riders become no more than pushover.
Level 3. Fighting Harpy
Harpies that were not endowed with magic possession are used for closing-in fighting, usually after Witches attack; they finish off dismounted and wounded riders. They also equally fight with enemy airborne animals.
| Level 1. Bone Dragon |
| Level 2. Battle Dragon |
| 3szint Ethereal Dragon |
| Level 4. Ghost Dragon |
| Level 1. Marsh Gargoyle |
| Level 2. Rocky Gargoyle |
| Level 3. Fiery Gargoyle |
5.Archers:
Archers pursue Airborne and are victim for Warriors.
| Level 1. Archer |
| Level 2. Arbalester |
| Level 3. Heavy Arbalester |
| Level 4. Archer Elite |
| Level 1. Elven Archer |
| Level 2. Ranger |
| Level 3. Silver Ranger |
| Level 4. Ranger Elite |
Historical summary:
Level 1. Elven Archer
For male Elves there is no more prestigious weapon than bow. From childhood Elves learn to hit a coin from the distance of 500 yards. Young Elves hunt procuring food and improving skills of shooting at moving targets at the same time.
Level 2. Ranger
Shooting Elves squads call themselves Rangers; they guard Magic Woods from intruders. It is they who protect Centaurs’ camps from wild Griffins’ attacks. They kill flying creatures even before they are able to dive and try to steal gaping baby-centaurs.
Level 3. Silver Ranger
Feature of Silver Rangers is dwarfs’ runic cloak. Thanks to the colour they are very hard to catch site of in leaves, and dwarf fabric impregnated with "Runic Solution" protects from detecting by magic. You can never find Silver Ranger before he finds you. Too bad that a bow is not that much powerful weapon to pierce heavy armour of Knights, and that makes Silver Rangers quite vulnerable to armoured infantry attacks.
| Level 1. Elemental |
| Level 2. Lava Elemental |
| Level 3. Fire Elemental |
| Level 4. Infernal Elemental |
| Level 1. Hunter |
| Level 2. Sniper |
| Level 3. Dark Sniper |
| Level 4. Sniper Elite |
| Level 1. Werewolf |
| Level 2. Blood Werewolf |
| 3szint Vampire |
| Level 4. Moon Shooter |
| Level 1. Young Needlesaur |
| Level 2. Needlesaur |
| Level 3. Poisonous Needlesaur |
6.Healers:
The unit's special feature - "Resurrection of troops after combat" - is measured in the amount of units a single Healer can resurrect.
Healers that survived after combat resurrect fallen troops from their party first, and then from ally's party. Resurrected Healers don't resurrect anyone in the current combat any more.
The process begins from the left to the right and is done one by one from each group, i.e. one Carrier first, then one Warrior etc. After the resurrection of one Mage another Carrier is resurrected again etc.
If 10 Warriors and 100 Carriers were killed in action, and 20 units can be resurrected, then 10 Carriers and 10 Warriors will be resurrected.
| Level 1. Novitiate |
| Level 2. Monk |
| Level 3. Warrior Monk |
| Level 4. Cardinal |
| Level 1. Healer |
| Level 2. Templar |
| Level 3. Supreme Templar |
| Level 4. Mistress of life |
| Level 1. Blood Azer |
| Level 2. Healing Azer |
| Level 3. Fire Azer |
| Level 4. Master of souls |
| Level 1. Priestess |
| Level 2. Priestess of Llot |
| Level 3. Archpriestess |
| Level 4. Priestess of Darkness |
| Level 1. Lake Witch |
| Level 2. Banshee |
| 3szint Ancient Banshee |
| Level 4. Supreme Banshee |
| Level 1. Forest Witch |
| Level 2. Air Witch |
| Level 3. Hell Witch |
7.Mercenaries:
Aren't attacked by Fortifications.
| Level 1. Robber |
| Level 2. Daredevil |
| Level 3. Sword Master |
| Level 4. Mercenary Elite |
| Level 1. Assassin |
| Level 2. Master Assassin |
| Level 3. Great Master Assassin |
| Level 4. Legendary Assassin |
| Level 1. Demonesse |
| Level 2. Battle Demonesse |
| Level 3. Flaming Demonesse |
| Level 4. Infernal Demonesse |
| Level 1 Headhunter |
| Level 2. Slayer |
| Level 3. Perfect Slayer |
| Level 4. Legendary Killer |
| Level 1. Lost Soul |
| Level 2. Ghost |
| 3szint Ghost of Darkness |
| Level 4. Ghost of King |
| Level 1. Forest Spirit |
| Level 2. Water Spirit |
| Level 3. Fire Spirit |
8.Mages:
Decrease damage delivered to attacking troops by Defensive Towers and Magic Towers in combat (when attacking domain with Towers).
| Level 1. Mage's Apprentice |
| Level 2. Mage |
| Level 3. Archmage |
| Level 4. Airbender |
| Level 1. Herbalist |
| Level 2. Druid |
| Level 3. Archdruid |
| Level 4. Lord of forrest |
| Level 1. Ice Leech |
| Level 2. Leech |
| Level 3. Blazing Leech |
| Level 4. Ancient Lich |
| Level 1. Arachnid |
| Level 2. Human Scorpion |
| Level 3. Human Spider |
| Level 4. Master of Darkness |
Historical Summary:
Level 1. Arachnid
Not only Rophs dwell in the depths of the Cursed Woods, but also the most terrifying creatures – Arachnids. These spider-like sentient beings are able to hypnotise and create magical illusions. They see perfectly well in darkness. Using their magic, they're able to deceive towers' garrisons with false targets reducing their damage to minimum. With great efforts the Drow were capable of bringing them to their side.
Level 2. Human Scorpion
The Drow's alchemists were attracted by the ability of Arachnids to feel the flows of magic. That's why after a lot of experiments chimeras consisting of Arachnids, the Drow and huge poisonous underground scorpions were created. This species preserved intelligence after the transformation. It was called Human Scorpion. The chimera was able to communicate with the creators. It inherited the abilities of Arachnids, but not the combat qualities of scorpions. However, chimeras became much more efficient in combat than common Arachnids.
Level 3. Human Spider
Again and again the experiments on hybridisation of a big number of different species failed. New chimeras were not what they were intended to be more and more. That's why alchemists picked the way of minimum components. In order to create "Human Spider" only Arachnid and Drow were used. The chimera exceeded all expectations despite of the limitations of the "three chimera components" law. Human Spider hasn't lost his mind and even received enhanced abilities of Arachnids. Truly Dark Elves created the most powerful mage in the world. A squad of these chimeras is able to completele neutralise damage even from the strongest enemy towers.
| Level 1. Servant of Darkness |
| Level 2. Necromancer |
| 3szint Soul Collector |
| Level 4. Lord of Souls |
| Level 1. Demi-Snakeleg |
| Level 2. Snakeleg |
| Level 3. Great Snakeleg |