Add max/min chance summation... also known as "Luck" (symbolized by horseshoe, clover, dice, and rainbow) I also noticed that the bottom of the troop card is inefficient with space and could be redesigned.
One thing is that I've never seen the bottom line have a use. Any +/- for pursuer attack is shown on the first line, which is also the more important line for information.
To remove the entire second line could save space and still convey the same information in total. Perhaps it could looks something like this below.
I was having fun and also included the golden bird (symbol for morale) as a stat there, perhaps it could represent salary (better morale = troops doing more for less gold, bad morale = troops wanting more pay). Perhaps it could also represent pursuer's attack? (high morale = high pursue, low morale = low pursue; seems fitting?)
Or it could be something else. Or it could be nothing at all, I just think it looks nice and I love Heroes of Might and Magic.

You can see morale and luck at the bottom where the space has been repurposed.
In this example the is +36% morale bonus and -24% luck. (I am also under the assumption that max attack chance and minimum attack chance cancel each other out by summation. If this is NOT the case and there is indeed some calculation that keeps both parameters of max attack chance and minimum attack chance, then perhaps Morale could be used for max attack chance and minimum attack chance could be tracked as Luck. However, I do think this is not the case.)