Luck & Pursuer Troop Card

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Hexxus
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Joined: 08 Aug 2013, 13:27

Luck & Pursuer Troop Card

#1 Post by Hexxus »

Here's a small idea for some changes to the troop card.
Add max/min chance summation... also known as "Luck" (symbolized by horseshoe, clover, dice, and rainbow)
luck.jpg
luck.jpg (5.95 KiB) Viewed 4243 times
I also noticed that the bottom of the troop card is inefficient with space and could be redesigned.
One thing is that I've never seen the bottom line have a use. Any +/- for pursuer attack is shown on the first line, which is also the more important line for information.
To remove the entire second line could save space and still convey the same information in total.
pursuer idea1.jpg
pursuer idea1.jpg (29.12 KiB) Viewed 4250 times
Perhaps it could looks something like this below.
I was having fun and also included the golden bird (symbol for morale) as a stat there, perhaps it could represent salary (better morale = troops doing more for less gold, bad morale = troops wanting more pay). Perhaps it could also represent pursuer's attack? (high morale = high pursue, low morale = low pursue; seems fitting?)
Or it could be something else. Or it could be nothing at all, I just think it looks nice and I love Heroes of Might and Magic. :lol:
You can see morale and luck at the bottom where the space has been repurposed.
In this example the is +36% morale bonus and -24% luck.
luck idea2.jpg
luck idea2.jpg (38.26 KiB) Viewed 4250 times
(I am also under the assumption that max attack chance and minimum attack chance cancel each other out by summation. If this is NOT the case and there is indeed some calculation that keeps both parameters of max attack chance and minimum attack chance, then perhaps Morale could be used for max attack chance and minimum attack chance could be tracked as Luck. However, I do think this is not the case.)
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luck idea.jpg
luck idea.jpg (92.33 KiB) Viewed 4250 times
Before day break there were none
And as it broke there was one
The moon, the sun, it goes on'n'on

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User avatar
Hexxus
Marshal
Posts: 495
Joined: 08 Aug 2013, 13:27

Re: Luck & Pursuer Troop Card

#2 Post by Hexxus »

I took a look at the other unit cards and had some ideas as well. The use of symbols can optimize space while reducing reliance on language and be more universally understood.
The attack could be removed from Carriers, but I did not in this image. By this same note I left luck off of Carriers and Mages because they affect neither.
troopcard1234luckmorale.jpg
Before day break there were none
And as it broke there was one
The moon, the sun, it goes on'n'on

.:
Any questions? Just ask.
Write message in-game, here on the forums, or start a thread in the Ask Question Board.
:.
"Leave you in peace? ... I will leave you in pieces!" - Darksol
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