Digging Update Ideas

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Hexxus
Marshal
Posts: 495
Joined: 08 Aug 2013, 13:27

Digging Update Ideas

#1 Post by Hexxus »

Hello, here are some ideas I have to enhance digging for all players.

Digging is allowed outside of tournament, but still limited to once per day.
Magic find would increase odds of rewards.


Digging gives a chance to find one of the list:
...0 to 100 black gems
...gold (200k - 1m)
...stone or iron (90k - 450k)
...3 random bottles (experience or mana of any level)
...random scroll (same chance as ruin)
...nothing (large chance)

Digging rewards during tournament would be enhanced.
Digging gives a chance to find one of the list:

...corresponding rune of the dig (low chance on feoh with drastic drop offs to an extremely low chance for haegl dig)
...random artifact (same chance as ruin)
...random scroll (same chance as ruin)
...random crystal, sometimes two
...0 to 100 black gems *
...gold (900k - 3m) *
...stone or iron (190k - 900k) *
...3 random bottles max level (experience or mana) *
...nothing (large chance)

*[can be found in addition to other rewards and at a greater rate during the tournament]
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ontariomoderate
Captain
Posts: 67
Joined: 25 Sep 2013, 20:19

Re: Digging Update Ideas

#2 Post by ontariomoderate »

Could be interesting but there should be some requirement for those additional rewards.
It would fit to send army for a chance:
-carriers > resources
-mages > bottle
-mercs > scroll
-certain number all units > bg, arte, rune

That means if one sends enough carriers together with mages he could find resources, bottles or nothing. A lot of everything has a chance to find all types including the most valuable.
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Arbash
Support manager
Posts: 194
Joined: 17 Jul 2013, 09:57

Re: Digging Update Ideas

#3 Post by Arbash »

That's an interesting idea, we've transferred it to our developers, thank you!
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