quest !

Quests Discussions: Here you can ask other players about their findings on new quests receiving or suggest your own guesswork, and seek or give advices on the best way of quests completing, etc.
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CTEJIC
Bodiless Spirit
Posts: 4
Joined: 31 Jul 2013, 08:29

quest !

#1 Post by CTEJIC »

The initial quests

All of these quests _vvodnye_, ​​ie their main mission - training game.
WARNING: Some quests are repeated in other sections as they begin a series of quests. That is, If you see a quest to save 1,500 people 2 times here and in another section, it is one and the same quest.
Some quests are activated only in special cases (specify which).
QUESTS THESE DO NOT GO IN ORDER

Alchemist's Lab
Objective: To build an alchemist
Reward: 1500 gold, 1800, tree, stone 600

Mining Building
Objective: Build a woodcutter hut 3, 2 quarries and 2 laboratory alchemist
Reward: 600 wood, 100 stone

Letter
Objective: To write a letter to another player
Reward: 400 gold

Archive
Objective: Move any letter in the archive
Reward: 400 gold

The first science
Objective: To study the science of building
Reward: 1000 gold

Retail shops
Objective: To build two retail shops
Reward: 1000 wood

Dwellings
Objective: to build 2 houses
Reward: 500 gold, 3000 wood, 500 stone

Builders
Objective: Press the "fill the building builders"
Reward: 300 gold

Labor
Objective: click the "fill the building work"
Reward: 300 Stone

Castle 2
Objective: to improve the CH 2 Lv.
Reward: 3000 gold, 4000 Wood, 1000 Stone

Of all sciences (only to those who took the charge or pay the premium)
Objective: To put in place the study of science
Reward: 200 iron

Market
Objective: To investigate the science of market and build market
Reward: 300 gold, 1500 wood, 500 stone

Castle 3
Objective: To improve the CZ to the third lv.
Reward: 3000 gold, 3000 Wood, 1000 Stone

Encyclopedia
Objective: Go to the encyclopedia
Reward: 300 Wood

Selling Resources
The problem: a lot at 350 for 5 wood and then change the price of the lot by 4
Reward: 100 Stone

Change the lot
Task: Remove the tree from the 50 lots offered for sale
Reward: 100 Stone

Castle 4
Objective: Improve CZ to Level 4
Reward: 3000 gold, 3000 Wood, 1000 Stone

Stash
Objective: To study the science of Cache
Reward: 500 Stone

Union (begins a series of quests with an ally)
Objective: To study diplomacy, diplomatic corps and build an alliance
Reward: 1000 people

Buying stone
Objective: to buy on the market stone
Reward: 1000 gold

Improving the production of buildings and dwellings
Objective: To improve (all to level 2) 3 dwellings and optionally 3 lumberjack huts, or 3 quarries, or 3 retail shops
Reward: 5000 Wood, 1000 Stone

Buying wood (or stone) - appears when the city becomes much less wood than a stone (20 times) (or vice versa) and the initial quests to the market and buy a stone execution.
Objective: to buy on the market wood (or stone)
Reward: 1000 gold

Castle 5 (Quick build)
Objective: Improve CZ to level 5 before flash completion of buildings (worth 59 CJ)
Reward: 3000 gold, 5000 wood, 3000 stone (and the quest to accelerate the science behind the CJ for which science gives 300 per hour)

Gate
Objective: Open the gates
Reward: Protection in the ancient capital for 60 days (to combat the server - for 14 days)

The buildings in the settlements
Objective: To construct buildings in the villages outside the city walls (one is enough)
Reward: 500 iron

Accelerating research alchemists (begins a series of quests to accelerate the building appears only after the construction of CL Level 5)
Objective: To accelerate the study of alchemy labs (it costs 39 CJ)
Reward: Increase the speed of science on 300/chas 7 days

The radius of the market
Objective: To investigate the science of the market to the third level
Reward: 1000 Stone

Porters (begins a series of quests "to save the troops")
Objective: To study the science of porters, to prepare the building for training and build 100 porters
Reward: 500 gold and 3,000 wood

The Warriors (activated after porters)
Objective: To study the science of a warrior, to construct a building to train and prepare 100 soldiers
Reward: 1500 wood

Asylum
Objective: To study the science of asylum seekers and to fill the reserve forces
Reward: 1000 wood

Fortifications (activated after studying science building)
Objective: Build a 2 ukrpeleniya
Reward: 5000 Wood, 1000 Stone

Tower (activated after studying science building)
Objective: To study the science tower and build a conventional tower 1
Reward: 5 healers
CTEJIC
Bodiless Spirit
Posts: 4
Joined: 31 Jul 2013, 08:29

Re: quest !

#2 Post by CTEJIC »

Changing the architecture of the capital
Task: Change the architecture of the capital (costs from 200 to 1000 CJ ​​of your choice)
Reward: acceleration (acceleration or extension) rate of movement of researchers and merchants (and even then) a factor of 2 to 30 days (actually adds or extends the fact that in the trunk)
Change the architecture of all the cities! (Appears only after changing the architecture of the capital and after the study of 4 - Level 3. Colonization)
Reward: Protection of ancient cities in all for 14 days

Resurrection (activated by the attacks on you if your units are killed and reviver if you can already build, and later in the game - seems to depend on some kind of science or quests - which - as yet unknown??)
Objective: Build a reviver and resurrect fallen soldiers in it
Reward: 500 porters

Temple (activated after the quest for resurrection in the reviver and the attacks on you)
Objective: To build the temple of the gods and ask for protection from annoying enemies
Reward: 4000 wood

Robbery
Objective: to make a successful attack robbery
Reward: 200 porters

The capture of slaves (activated after the robbery)
Objective: to make a successful attack capture slaves
Reward: 3000 gold

Join his attack (activated after the capture of slaves?)
Objective: Join his attack
Reward: 1000 people

Free population (activated after the capture of slaves?) (Begins a series of quests on the accumulation of resources)
Objective: to bring the population up to 1500 free
Reward: 3000 wood

Freight forwarders
Objective: To build an expeditionary force
Reward: 400 grains

To found a new city
Objective: To investigate the science of colonization, to build a center of colonization, to found a second city.
Reward: 3000 people

Find ruins (activated after Forwarders)
Objective: Find the ruins
Reward: 30 birds (in a new Seems premium or renewal payment for 7 days - please confirm)

Find mine (activated after Forwarders)
Objective: Find the mine
Reward: 50 shooters

Find mine (activated after Forwarders)
Task: Find a mine
Reward: 100 shooters

Location mine
Objective: Learn the oracle location of the mine! (Worth 100 CJ??)
Reward: unoccupied mine on the map, not necessarily close. If there is no vacant mines on the map, when receiving the award will tell you to wait.

Location Mine Level 2
Objective: Learn the oracle locate mines level 2!
Reward: kop2 unoccupied level on the map, not necessarily close. If there is no vacant mines on the map, when receiving the award will tell you to wait.

Espionage. Access Level 1-4 (4 Quest)
Objective: Proshpionit of the opponent and get a level from 1 to 4 (4 quests separately on each level)
Reward: 1500 gold and 1500 stone (each - * 4)

Observation (activated after espionage)
Objective: To study the science of "Observation" visionaries to build a tower, train visionaries to make an enemy observation missions
Reward: 1000 wood

Reflection (activated after observation)
Objective: To study the science of "Reflection" to build a tower of mirrors
Reward: 20k gold

Transportation resources (activated after founded a new city)
Objective: To carry the resources to another city
Reward: 200 iron

Upgrade Army (activated after studying riders)
Objective: To study the science of improving the riders to level 2
Reward: 5000 people

Establish a third city (activated after founded a new city)
Reward: 10K tree

Establish a fourth city (activated after founded a third city)
Reward: 30K tree (on alert - 15K tree)

Expansion of the city (appears after studying Kolonitsatsii level 4)
Objective: To study the expansion of science and its use
Reward: 5000 people

Even greater radiur market (activated after the third city and the quest radius of the market)
Objective: To explore the science market to level 5
Reward: 30K tree

Retake mine - there is only the beginning of the game as the result after the quest "to find mine," and found mine was captured. Mutually exclusive quest "take mine."
Problem: The recapture of mine
Reward: Science 700/chas for 2 days

Grab mine - there is only the beginning of the game as the result after the quest "to find mine," and found mine was drawn. Mutually exclusive quest "The recapture of mine."
Objective: Capture mine
Reward:???

Retake the mine - there is only the beginning as the result of the game after the quest "to find the mine," and found mine was captured. Mutually exclusive quest "take mine."
Problem: The recapture of the mine
Reward:??

Grab mine - there is only the beginning of the game as the result after the quest "to find the mine," and found mine was drawn. Mutually exclusive quest "The recapture of mine."
Objective: Capture the mine
Reward: 5000 wood

Copy protection (only appears after you capture the first copy)
Objective: Build and strengthen the tower in the mines
Reward: 1000 people

Close to the mine tunnel (only appears after you capture the first copy)
Objective: Close to the mine tunnel
Reward: 1000 people

Anti-Spyware (appears only after all the quests of espionage and spying on you)
Objective: To build a guild with spyware
Reward: 1000 gold

The call of the ancient (appears when the term of the initial defense of the ancient)
Objective: Get the spell Call of the Ancients! (Standing 300CHZH)
Reward: Protection in the ancient capital for 30 days (including on alert!)

Place the ruins of level 1-5
For CJ (100?? Dyal Level 1, 150 for the others) you are given a reward map the ruins of 10 levels 1-5. Quest for each level of individual and appears immediately after the quest "to destroy ruin" the appropriate level.
CTEJIC
Bodiless Spirit
Posts: 4
Joined: 31 Jul 2013, 08:29

Re: quest !

#3 Post by CTEJIC »

Random quests for Black Pearl (spells and shopping for the CJ)

50 mage 40 CJ first game (do not take it! They only rating will improve but not much help to you rob or protected after the increase in rank)
Science 500 per hour for 30 days in 500 CJ
1000 science per hour for 30 days for 1000 CJ
2000/chas for 30 days for 2000 CJ
Science 500 per hour for 5 days at 100 (?) CJ
100 doctors per 100 CJ ​​(doctors call the temple for the first game 60CHZH - appears after the colonization of the study Level 2)
300 doctors per 300 CJ
500 doctors per 500 CJ
50 prischrachnyh magicians for 50 CJ
Science 300 per hour for 7 days in 100 CJ ​​(combat server, elves)
200 infantry at 100 (??) CJ
2000 Mercenary for 20CHZH (?)
Acceleration kupotsov and issledovateleyv 2 times for 7 days in 100 CJ ​​(Pays - is worth taking - in the chest in the same amount is 298CHZH!)
Accelerate training of troops - is 200-300 CJ ​​(? - 9 days - 300 CJ) - Reduces the training of all combat units by 50% for 7 (8.9) days
Mgnovvennoe completion of the buildings in all domains - 100CHZH - it's worth it!
Automation units training 3 - 500 CJ ​​- 30 days automatically puts the troops in all buildings.
Building automation NOT troops 3 - 400 CJ ​​- 90 days automatically puts the non-military units (spies, researchers, etc.) in all buildings.
10x investigate specified realm entirely - begins with the quest of invitation, paying 20CHZH that you get a series of 10 quests, each of which gives you the spell. All 11 quests last 24 hours. PRICE scrolls 180, 120, 110, 100, 90, 80, ... Last quest gives BONUS - 50% movement speed merchants for 30 days! (If it is to take in a game, it is worth 396CHZH a whole, ie the quest is not too expensive if you buy all the time acceleration of merchants).


Periodic quests (mostly spells and shopping for the CJ)

Monsters in the present - 1 per month - is 200CHZH - reward - to attack monsters from the ruins somewhere. Ranks are recorded including and the ruins, that is, 6th ruins can only attack to the 6th ruins (on combat can and 5th). Does not work with arch-ruins (with and for them not to attack). It is best to use this quest to attack the ruins of the 6 th to the 6 th to the ruins early enough to complete the quest to 6th ruins. Often manage to kill June 2 nd ruins so with a minimum of Mercenaries. Quest rarely pays off because difficult to find a suitable 6th ruins with lots of CJ.

Explore the specified realm entirely - 1 per month - (200CHZH) (in general, many do not take, but it is useful, for example to build an outpost on the other side of the card)

Removing restrictions on the level of the ruins of the attack - one every 3 days only 4 times - costs 100 CJ ​​- allows you to attack the ruins at any level. It is recommended that quest is always to buy and hhranit until when you have a lot of troops. Overlord who just could not cut yourself 5th ruins can with this quest, dial 500 + CJ for the day (ie, in fact earn 400CHZH), provided that because he has a lot of famous ruins level 1-4. Attacks should be organized as follows: 1st bring down the ruins and the third at the same time (for those and those have totally different types of forces). Because the 2nd and 4th (the same). Before the execution of free time to stock up kruglosutochnoogo online and stock up mercenaries and porters. Also found to accumulate small ruins or have to throw the whole clan are.

Protection from attacking monsters - 1 time per month, is activated (beginning of period) after the first attack of monsters on you (questionable?) - Costs 150 CJ - Monsters will not attack your 10 days of ownership. Not very profitable quest, except for those new to the period when there is a random event, "the invasion of monsters." I do not advise taking.




CJ -- Black Gems
JoeSnuffy
Bodiless Spirit
Posts: 1
Joined: 15 Aug 2013, 22:31

Re: quest !

#4 Post by JoeSnuffy »

This game is TOO confusing. Been stuck 2 days in alchemist quest. Click on Construction and NOTHING happens.
obermex
Novice
Posts: 5
Joined: 30 Jul 2013, 17:57

Re: quest !

#5 Post by obermex »

free population will not have
to construct
User avatar
Kuroo
Esquire
Posts: 31
Joined: 30 Aug 2013, 22:48

Re: quest !

#6 Post by Kuroo »

um, help?

above posted in first list of quests:

Fortifications (activated after studying science building)
Objective: Build a 2 ukrpeleniya
Reward: 5000 Wood, 1000 Stone

what is this? ------> ukrpeleniya


Robbie/Kuroo
Robbie/Kuroo
ljevtich
Bodiless Spirit
Posts: 1
Joined: 01 Oct 2013, 20:09

Re: quest !

#7 Post by ljevtich »

thanks!
mannfred
Bodiless Spirit
Posts: 2
Joined: 30 Sep 2013, 14:53

Re: quest !

#8 Post by mannfred »

;)
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