How to choose the race! - PDF version included

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WaY
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How to choose the race! - PDF version included

#1 Post by WaY »

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BETTER FORMATED, OFFLINE, PDF VERSION:
http://speedy.sh/EDfZ9/Part-1-Races.pdf
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HELLO MY FRIENDS!
Welcome in first part of My Lands Game Guide. I see you here, in the beginners guide so I guess you’re a new player, small enough to start all over again enjoying your ideal race. Now follow me – I’ll present you all of the game races. No… we won’t talk about their origin – it’s explain pretty well in encyclopedia. We’ll look closer at their advantages and disadvantages and maybe try to type the best one!



FACTIONS
Each race belongs to one of two factions - Light and Dark. Faction is very important in PvP(Player versus Player) game. If we'd attack player of our faction we'll get -25% attack penalty (just for that attack). Things looks worse if we’d attack player of your own race. Our attack will be decreased by 50% (-25% for faction and -25% for race). But it’s not over! After attacking our blood player we’ll become a renegade for 7 days. Each player can attack renegade without any penalties!

Now some of positive faction influence to our game. There's special Faction Rating. It’s not part of Main Rating but is linked with a few very important quests (we can get premium account reward!). To finish that quest we need to reach specified amount of Rating points so we have to take care about our faction rating. The catch is that the Faction Rating is the only rating that can be negative! We lose precious points by attacking (no need to be genius to guess :D) our faction players. We can't feel too confident if we have 0 points!

I have no idea why (I can only suppose) but most of the players choose the light faction. It makes our choice more complicated. If we'd join the light faction more players will have penalties in case of attacking us but (the other side) we won't have as many target as dark faction member.

Uff… So much information and choice isn’t even a little easier. We need to take a look into races directly to have clear situation sketch.



A FEW WORDS OF INTRODUCTION
Each race in game has a few bonuses. It’s increased production bonus and military unit bonus. This few bonuses are the only difference between races and that will be our reference point. Game economy makes each production pointless. You can robber a lot more, more resources from monsters(ruins). Game economy makes each production pointless. You can rob a lot more, more resources from monsters(ruins). Another important thing is that production stops if our warehouses are overfilled (and this is common situation in late game!). I know it’s called mining server but daily production is so small that it’s even funny. I don’t know who has invented this name but it wasn’t me ;). So we can easy ignore this bonuses. Military units bonuses are more interesting so will be explained in details.



1. KNIGHTS
Increased(50%) crops production – useless.

The second bonus is (theoretically) more valuable - increased(200%) gold production. There's an “economy tactic” called gold cities. This can be done by creating a city adjusted ONLY to gold production. The gold cities are placed on desert terrain, where gold production is increased I really, really doubt in the efficient of this tactic. My experience confirms that I can rob a lot more gold from ruins.

Knight has also special bonus - increased warehouses capacity by 100%. It's the more valuable bonus of this race. Even if we don't need so much storage place we can "sacrifice" less fields for warehouses so we can put there another important building instead. It's as important in peaceful game as in PvP game. We can place another military or defensive. If warehouses are overfilled we lose a lot of resources because of plundering (our resources are placed just on the street so everyone can grab them :( ).

Military unit bonus increases(100%) carriers capacity. Carriers are the unit to take the stolen resources. Each knight carrier can take 100 resources. And again (it's not good day for knights) - this is really weak bonus. Good player produce as many carriers as it possible. They are cheap, they can be fast produced and it's better to send attack with more carriers and let some of them die than lose other (more precious) units. So you should always have more carriers than it's necessary. In other words - you'll always carry all of the resources without 100% knight carriers bonus.



2. ELVES
Elves has only one useless bonus – increased(100%) wood production.

In return they have the best military unit bonus. Elves healers treats one more unit. Healer is special unit that has minimal damage but after each battle raises some of the fallen units. Normal healer treats 1-3 units (based on level) - elves healer treats 2-4 units what's really can make a difference. 750 elves healers is equal to 1000 knight healers.



3. DEMONS
Increased(100%) stone production – useless.

Demons assassins has increased(about 50%) attack value. They are cheap, gold-only cost units that are usually sent to die, but before that they have to weaken our opponent. They have only one HP and can be easy destroyed. One assassin kills about 7 (demon 11) enemy assassins. The disadvantage of using assassins is that you they (almost?) always dies. You need them to destroy enemy assassins and to protect your cities. Assassins are very important unit what makes this bonus pretty useful.



4. DARK ELVES (DROWS)
Useless bonuses for wood(50%) and iron(100%) production.

More important are mages bonuses. Each drow mage decreases defensive towers damage. Drow mages reduces 100% more damage than other races. Drow mages are also produced faster(100%). Magic tower can inflict giant damage and we’d need a lot of mages to neutralize that but it’s a lot easier if each mage reduces twice more. Mages also regenerates hero mana so we can cast spells more frequently.



5. SUMMARY
If someone would ask me which race is more powerful I will always choose Elves. The next two are debatable, but the weakest race are definitely knights. It’s all we can tell about races differences. We can of course get trough design and looks of each race city, but I have to left some work to you guys.



Thanks for reading and see you soon!
WAY




PS: If someone really wants to start all over again I would be very, very grateful if he would use my referral link:
http://mlgame.us/?state=register_simple&bonus=32710
Last edited by WaY on 22 Jan 2014, 18:35, edited 2 times in total.
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Hexxus
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Re: How to choose the race! - PDF version included

#2 Post by Hexxus »

First I'd not go as far to say "useless" on some of these bonuses that you've done, but it depends how you play.
Yes resource production is weak later in the game compared to raiding ruins, but doesn't mean a casual player can't take advantage and make use of the resource bonuses the races have to offer.
Also you haven't taken into account any "Perfect" resource production buildings, though we know those are far off from many of us to obtain.

Secondly, I believe you missed the Knight's bonus of having double warehouse storage.
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WaY
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Re: How to choose the race! - PDF version included

#3 Post by WaY »

1. Casual player. It's a game where you have to counter at least 2 ruins a day. To do something. The fact is that countering 2 ruins a day brings a lot more resources than 100% production city.

2. What about perfect buildings... Even if we have 100% more bonus production is as useless as without that. (well, maybe a little less.) The bonus resources from perfect buildings are the same for each race so bonus doesn't matter.

3. I read knights 3 times wondering what have I forgotten! Thanks!

Corrected (PDF version too).
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Re: How to choose the race! - PDF version included

#4 Post by Hexxus »

WaY wrote:1. Casual player. It's a game where you have to counter at least 2 ruins a day. To do something. The fact is that countering 2 ruins a day brings a lot more resources than 100% production city.
For a casual player, I don't think there is any sort of requirement, I believe a casual player might not even log in some days.
While true, a ruin bring far more resources than resource production alone can yield, it doesn't rule it out for the casual player.
Also if a casual player doesn't log in for a few days, it's highly beneficial for them to have some sort of resource production, especially gold to pay for troops while they're not around.
WaY wrote:2. What about perfect buildings... Even if we have 100% more bonus production is as useless as without that. (well, maybe a little less.) The bonus resources from perfect buildings are the same for each race so bonus doesn't matter.
I'm just curious if we've done the math breakdown for any city dedicated to this sort of thing.

I'm by no means saying it's a necessary or sought after play style at higher levels, but it's also nothing to scoff at for the less extreme, less active players.
I'll make some more details about this subject while helping you with the mentor book.
Before day break there were none
And as it broke there was one
The moon, the sun, it goes on'n'on

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Any questions? Just ask.
Write message in-game, here on the forums, or start a thread in the Ask Question Board.
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SiNT
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Re: How to choose the race! - PDF version included

#5 Post by SiNT »

hi the pdf document not there anymore. so can you put it on a google document instead so no worry to expired links thank you....
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Hexxus
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Re: How to choose the race! - PDF version included

#6 Post by Hexxus »

I'm not sure WaY is around anymore. I was briefly beginning to work with him and then a small lull went by and he disappeared.
Before day break there were none
And as it broke there was one
The moon, the sun, it goes on'n'on

.:
Any questions? Just ask.
Write message in-game, here on the forums, or start a thread in the Ask Question Board.
:.
"Leave you in peace? ... I will leave you in pieces!" - Darksol
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