Attack to empty cell.

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WaY
Captain
Posts: 65
Joined: 23 Sep 2013, 09:54

Attack to empty cell.

#1 Post by WaY »

It will be good to add possiblity to send army to empty field. If we don't know if something is there.

If there is ruin and our army is defeated there is a feedback - You army has gone near the field [x-y-z].
If there is ruin and our army defeated the monsters mission change to robbery.
If there is an outer domain and tunel is close feedback sounds - Nothing found (Explorator is a specialist and he search 'deeper' ;) ).
If there is an outer domain and tunel is open - similar to ruins. If army become defeated - Your army has gone near the field [x-y-z]. - If army win mission changes to robbery.

Found object doesn't apperar on map. Army is not specialized in search for something.

Sometimes a clan member send spy report instead of domain report. It would be good to have chance to send blind attack. It also opens betrayer option - when someone sends weak player to r[5] in blind ;).
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Arbash
Support manager
Posts: 194
Joined: 17 Jul 2013, 09:57

Re: Attack to empty cell.

#2 Post by Arbash »

That is a very clever way to explore the kingdom. Probably even too clever. I doubt it will be implemented. Changing mission type upon arriving to the square is impossible. And what if you send your army to unexplored square with ruin level 4 there. it will smash your army in no time.
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WaY
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Posts: 65
Joined: 23 Sep 2013, 09:54

Re: Attack to empty cell.

#3 Post by WaY »

Yup. Risk is fun ;)

You can't explore too clever couse you don't know what smashed your army :)
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Hexxus
Marshal
Posts: 495
Joined: 08 Aug 2013, 13:27

Re: Attack to empty cell.

#4 Post by Hexxus »

How about the ability to send more than one explorer in a group mission to a cell that would reduce the death chance?
But perhaps take more time? Or even speed up the time? I dunno, but it could be something.
Before day break there were none
And as it broke there was one
The moon, the sun, it goes on'n'on

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