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FlashPlayer

Posted: 24 Sep 2020, 06:50
by AdrianaL
Adobe made clear that they will stop supporting FlashPlayer by coming December and already I see several Web browsers not supporting it anymore, so not compatible with My Lands.
On another hand we appreciate present capability to play My Lands on our smartphones. Nevertheless, I doubt that lots of us would continue playing My Lands in case of smartphones becoming the sole way to play.
Then, what is the plan regarding this FlashPlayer issue ?

Re: FlashPlayer

Posted: 25 Sep 2020, 05:30
by ontariomoderate
Thats a real issue, id like some info too. Those how play for long time might find some way to get it working but sure not all will manage it or its too much effort.
A change to a modern language would give a better chance for new users and also improve performance. I cant imagine anyone trying a unknown game thats flash...

Re: FlashPlayer

Posted: 25 Sep 2020, 11:51
by Arbash
Our specialists are working on solving this issue.
More exact information will be available soon.

Re: FlashPlayer

Posted: 26 Sep 2020, 15:12
by Hexxus
Arbash wrote:Our specialists are working on solving this issue.
More exact information will be available soon.
Please let us know as soon as possible. I know players will appreciate a robust solution to flash player. (Mobile version is not the solution unfortunately!)
Some are worried the game will discontinue or die and in turn are hesitant to put time, effort, or money into the game.

Re: FlashPlayer

Posted: 14 Oct 2020, 02:47
by AdrianaL
Hexxus wrote:
Arbash wrote:Our specialists are working on solving this issue.
More exact information will be available soon.
Please let us know as soon as possible. I know players will appreciate a robust solution to flash player. (Mobile version is not the solution unfortunately!)
Some are worried the game will discontinue or die and in turn are hesitant to put time, effort, or money into the game.
Yes, mobile version is a nice complement but it is not the solution.
By the way, the encyclopaedia does not provide a single information about how to use the mobile version; we have to discover all by ourselves. It would be great to get it documented properly at soonest.

Re: FlashPlayer

Posted: 15 Oct 2020, 03:44
by Arbash
AdrianaL, for mobile application please use the mobile version of our Encyclopaedia: http://m.mlgame.us/wiki/

Re: FlashPlayer

Posted: 22 Oct 2020, 15:16
by AdrianaL
Arbash wrote:AdrianaL, for mobile application please use the mobile version of our Encyclopaedia: http://m.mlgame.us/wiki/
Thanks !

Re: FlashPlayer

Posted: 18 Dec 2020, 02:27
by AdrianaL
Arbash wrote:Our specialists are working on solving this issue.
More exact information will be available soon.
End of 2020 year will be by less than 2 weeks and we are left in deep fog about actual solution(s). Please update urgently !

Re: FlashPlayer

Posted: 19 Dec 2020, 12:56
by Hexxus
AdrianaL wrote:
Arbash wrote:Our specialists are working on solving this issue.
More exact information will be available soon.
End of 2020 year will be by less than 2 weeks and we are left in deep fog about actual solution(s). Please update urgently !
We are all eager for news, but I don't think rushing them helps any.

Historically the updates have been late, so it's not a stretch to expect the same.

Who knows? Perhaps it is a Christmas or New Year's drop.

Re: FlashPlayer

Posted: 24 Dec 2020, 15:37
by Arbash
We will inform everyone in the coming days. Please follow the news and wait for the notification from the administration.

Re: FlashPlayer

Posted: 29 Dec 2020, 03:21
by AdrianaL
End of 2020 year will be by less than 2 weeks and we are left in deep fog about actual solution(s). Please update urgently ![/quote]We are all eager for news, but I don't think rushing them helps any.

Historically the updates have been late, so it's not a stretch to expect the same.

Who knows? Perhaps it is a Christmas or New Year's drop.[/quote]
Hello Arbash !
Christmas is over and I hope that all here did enjoy this nice break. New Year will be by 2 days and most people are in vacation ... we can assume that developers do the same.
Anyway, from my own professional life, I know too that some developers use to perpetuate a bad practice consisting in promising things on which, actually, they don't commit. Then, Management has the duty to inform and update their Customers about what is more likely to happen.
So, we expect a precise update when all will be back from vacation first days of Jan.
Cheers :)

Re: FlashPlayer

Posted: 30 Dec 2020, 08:19
by Arbash
No, we are not on vacation and developers keep up their hard work :geek:

Re: FlashPlayer

Posted: 30 Dec 2020, 08:27
by mermaid
and what will happend with our troops until you find a solution?
I not want even remember the mobile version. it is dificult to use and need a lot of memory for download and work. sorry, but that way isnt acceptable

Re: FlashPlayer

Posted: 30 Dec 2020, 10:33
by Hexxus
Arbash wrote:No, we are not on vacation and developers keep up their hard work :geek:
Cheers.
Arbash, will players be given the option to switch to the new Undead race? Perhaps for a limited time only? It only makes sense, otherwise only small and inexperienced players (who will probably be inactive and quit) will be Undead!
mermaid wrote:[...] I not want even remember the mobile version. it is dificult to use and need a lot of memory for download and work. sorry, but that way isnt acceptable
mylands mobile nightmare.jpg
mylands mobile nightmare.jpg (67.13 KiB) Viewed 30417 times

Re: FlashPlayer

Posted: 02 Jan 2021, 01:51
by mermaid
I cant downloand that program that you sent by message. my antivirus block it

Re: FlashPlayer

Posted: 02 Jan 2021, 09:16
by AdrianaL
Arbash wrote:No, we are not on vacation and developers keep up their hard work :geek:
My bad tongue, apologies.
Actually a link to a new client was posted by admin to our message box just before New Year. I downloaded that client ... and found that it is a .exe file ... so, its compatibility is limited to computers running microsoft windows OS. Very sad, my computer runs under OSX from Apple so I could not test this client.
Still we need visibility on the whole solution package mentioned in your earlier post.

Re: FlashPlayer

Posted: 12 Jan 2021, 02:32
by AdrianaL
AdrianaL wrote:
Arbash wrote:No, we are not on vacation and developers keep up their hard work :geek:
My bad tongue, apologies.
Actually a link to a new client was posted by admin to our message box just before New Year. I downloaded that client ... and found that it is a .exe file ... so, its compatibility is limited to computers running microsoft windows OS. Very sad, my computer runs under OSX from Apple so I could not test this client.
Still we need visibility on the whole solution package mentioned in your earlier post.
Outcome of Flash Player disabled today: I cannot play My Lands on my laptop anymore. Despite of announcement, there is no solution running on my Apple computer !!! Bye bye :(

Re: FlashPlayer

Posted: 12 Jan 2021, 13:50
by Hexxus
Adriana and other Mac Users can try this if you didn't see it already: viewtopic.php?f=5&t=742

Re: FlashPlayer

Posted: 12 Jan 2021, 15:21
by AdrianaL
Hexxus wrote:Adriana and other Mac Users can try this if you didn't see it already: viewtopic.php?f=5&t=742
Thanks for the info. However this browser security is too weak and not maintained anymore. I prefer stopping playing My Lands until admin provides a client compatible with Apple OS.

Re: FlashPlayer

Posted: 13 Jan 2021, 20:59
by RIQUEN
I left windows environment for some months already, and i had not seen any support for LINUX im currently using UBUNTU and the client not working there. fortunately i kept windows in a separate partition of the disk and so far the client file been working. but several players i know been having a hard time to use the client.

Did bit of research and there is a browser that will continue support flash... however is not a free one (puffin)

I join all of you urging Administration to provide a more efficient solution and if possible solution include operative systems different from windos (OS, LINUX)

Re: FlashPlayer

Posted: 13 Jan 2021, 22:16
by Zarkozukhuz
Found a temporary work-around for non-Windows users. If you set your computer clock back to 2020, Flash seems to work again. Looks like Adobe set Flash to stop working as of Jan 12th 2021, so as long as your computer clock is before this date Flash still works. Not perfect but works.

Re: FlashPlayer

Posted: 14 Jan 2021, 11:07
by Hexxus
RIQUEN wrote:I left windows environment for some months already, and i had not seen any support for LINUX im currently using UBUNTU and the client not working there. fortunately i kept windows in a separate partition of the disk and so far the client file been working. but several players i know been having a hard time to use the client.

Did bit of research and there is a browser that will continue support flash... however is not a free one (puffin)

I join all of you urging Administration to provide a more efficient solution and if possible solution include operative systems different from windos (OS, LINUX)
That's funny, I think Puffin used to be free. Maybe they cashing in on the exclusive running of Flash.
Zarkozukhuz wrote:Found a temporary work-around for non-Windows users. If you set your computer clock back to 2020, Flash seems to work again. Looks like Adobe set Flash to stop working as of Jan 12th 2021, so as long as your computer clock is before this date Flash still works. Not perfect but works.
Careful messing with things like this -- dangerously close to rudimentary cheating tricks. Many time-based games look to the computer's clock to run things, messing with it can change game states. (This is why the game data must by synchronized periodically ... thus "Game Saving..." or why the graphics you are viewing are not exactly what the actual game state is, perhaps by only a second at times)

There's a longer explanation, but the long and short is just be careful.

Re: FlashPlayer

Posted: 14 Jan 2021, 11:27
by ontariomoderate
Hexxus wrote:Careful messing with things like this -- dangerously close to rudimentary cheating tricks. Many time-based games look to the computer's clock to run things, messing with it can change game states. (This is why the game data must by synchronized periodically ... thus "Game Saving..." or why the graphics you are viewing are not exactly what the actual game state is, perhaps by only a second at times)
This doesnt make sense, ml can and should be able to be played from different time zones, so it cant rely on the local time. Clients might use it to calc the difference between some actions which still works if its changed just once before.

Re: FlashPlayer

Posted: 14 Jan 2021, 13:26
by Hexxus
ontariomoderate wrote:
Hexxus wrote:Careful messing with things like this -- dangerously close to rudimentary cheating tricks. Many time-based games look to the computer's clock to run things, messing with it can change game states. (This is why the game data must by synchronized periodically ... thus "Game Saving..." or why the graphics you are viewing are not exactly what the actual game state is, perhaps by only a second at times)
This doesnt make sense, ml can and should be able to be played from different time zones, so it cant rely on the local time. Clients might use it to calc the difference between some actions which still works if its changed just once before.
If you'd like a longer explanation let me know in private messaging. I never said it can't be played in different time zones -- neither did Zarko for that matter. His method involved turning back his computer's clock. When you understand what the game relies on, you understand why this is a bad area to mess with.
For example: the game is not generating and giving out resources every single second to every single player -- that number you see going up (or down) in real-time is not a game command/event ticking. That is simply flash using the computer's clock to increment a displayed number by a rate that was set upon the last check with server.

EDIT: I also never said it was a sure-fire bad move, just to be careful. It might not be something admin care about, but I'm not admin and I don't know the detection rules for offenses or red flags.

Re: FlashPlayer

Posted: 15 Jan 2021, 13:59
by ontariomoderate
Hexxus wrote: I never said it can't be played in different time zones -- neither did Zarko for that matter. His method involved turning back his computer's clock. When you understand what the game relies on, you understand why this is a bad area to mess with.
You dont understand my argument. How does the game know if the difference between local and server time is due time zones or Zarkos trick? If one works why not the other? The hardware is still able to create timers, eg for updating a counter every second.

Re: FlashPlayer

Posted: 15 Jan 2021, 17:40
by FairyLite
ontariomoderate using Zarko's trick requires making an adjustment that can not be explained away by time zone differences. that being said, since I prefer to use my own desktop (still running XP hence the client won't work) I have found it is possible to set my date back to 2020, log into the game, and then set my year back to 2021. flashplayer works just fine until I close down my browser window and the game is unlikely to notice I am running a year behind for the few seconds it takes me to go from 2020 back to 2021