Page 1 of 1

New feature: Clan Castles

Posted: 18 Jul 2014, 05:13
by antragona
Clan Castles have appeared on the Empire Map - one Castle for each 9 Kingdoms.
Study the "Clan Castle" science in order to be able to seize a Castle.
This science is studied by Clan members jointly. Each Clan member can direct his/her Alchemists at the studies.
Castle will become a Clan's property after it's seized from Monsters or from other Clan.
Each Clan can own up to 5 Clan Castles, which depends on the science level.
There are special buildings that can be constructed in a Clan Castle - Arena and Inner Gate.
Arena is a place for Heroes training. It gives certain amount of Experience to the Heroes that are training,
the amount of Experience depends on the building's level.
Inner Gate protects Castle from being seized by enemy Clan.
Castle cannot be seized and attacking army cannot start battle with defending army while the Inner Gate
is not destroyed.
Units that have been trained in the Clan Castle can be only used for the Castle defence.
Main Building of a Clan Castle brings War or Peace Points to Clan. With the help of these Points Clan can
buy Standards which give advantages to every Clan member. Standards can be stolen in course of the "Robbery"
mission without interacting with Inner Gate of the target Castle. Some Standards are passed on to the winner
of Castle Seizure mission.
Diplomatic Corps, constructed in Clan Castle, allows declaring a War on enemy Clan
or signing a Peace Treaty with friendly Clan, which increases gaining of War or Peace points.

Effects cast on monsters in the battles won`t work with the monsters clan castles.

IMPORTANT: When changing the science studies from you current science to “Clan Castles” you can assign already studied science points to “Clan Castles”, but not the other way around.

More: http://mlgame.us/wiki/Wiki.jsp?page=Clan_castle