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Attack to empty cell.

Posted: 16 Oct 2013, 11:50
by WaY
It will be good to add possiblity to send army to empty field. If we don't know if something is there.

If there is ruin and our army is defeated there is a feedback - You army has gone near the field [x-y-z].
If there is ruin and our army defeated the monsters mission change to robbery.
If there is an outer domain and tunel is close feedback sounds - Nothing found (Explorator is a specialist and he search 'deeper' ;) ).
If there is an outer domain and tunel is open - similar to ruins. If army become defeated - Your army has gone near the field [x-y-z]. - If army win mission changes to robbery.

Found object doesn't apperar on map. Army is not specialized in search for something.

Sometimes a clan member send spy report instead of domain report. It would be good to have chance to send blind attack. It also opens betrayer option - when someone sends weak player to r[5] in blind ;).

Re: Attack to empty cell.

Posted: 17 Oct 2013, 08:25
by Arbash
That is a very clever way to explore the kingdom. Probably even too clever. I doubt it will be implemented. Changing mission type upon arriving to the square is impossible. And what if you send your army to unexplored square with ruin level 4 there. it will smash your army in no time.

Re: Attack to empty cell.

Posted: 17 Oct 2013, 11:59
by WaY
Yup. Risk is fun ;)

You can't explore too clever couse you don't know what smashed your army :)

Re: Attack to empty cell.

Posted: 08 Dec 2013, 22:04
by Hexxus
How about the ability to send more than one explorer in a group mission to a cell that would reduce the death chance?
But perhaps take more time? Or even speed up the time? I dunno, but it could be something.