stimulate the flow of new money into the game

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jackslater
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stimulate the flow of new money into the game

#1 Post by jackslater »

Introduce innovation to the game,disable the temple for 24 hours for 1000 black pearls

this will stimulate the flow of new money into the game
terichi
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Re: stimulate the flow of new money into the game

#2 Post by terichi »

Yes innovations would be great, as for disabling temple for 24 hours I doubt admins would go for it since a lot of people will not like it. The idea is good maybe not for gems but a new art that ignores temple would be good so at least one person cannot be ganged up and person will need to attack alone.

I do agree that something needs to be done with temple since this server is small everybody can just temple enemies and play easy. This is a military game but looks like farmville. For the game to be exciting there has to be risk of attack, which does not exist currently.

Here are my suggestions on how to improve temple which could revive some action in this game
1) Decrease the total number of people that can be templed at the same time to 3-4 people. Since this is a military game there should always be risk of attack and not just temple everybody and play without risk.
2) Provide cooldown to temple same person. Maybe 3 hours max a day or can temple same person every 3 days or so.
3) A person who is templed should get some sort of benefit. That benefit would act like a compensation for not being able to attack. I know that could be abused by allies templing each other so there needs to be some sort of rules.
4) Decrease the total temple points and rate it can be gained and also increase the cost of purchasing temple points.
5) Introduce dueling system. 1 on 1 fight with same amount of troops and maybe at underground so neutral territory and no towers. Both siders would be considered as attackers and earn exp and faction accordingly. Having same amount of troops would encourage smaller players fighting against stronger players and arts with scrolls would be deciding factor. Sure people who paid for arts win but that is the purpose, more we spend more admins can do innovation using money players spent. Free 2 play should not complain since they still win from these innovations. Make dueling system such that if certain conditions are met it cannot be refused.

I think implementing one or more of these suggestion or implementing something like this would make the game more exciting and there would be more action. Without any risk people are just passively farming and game gets boring and everybody stops playing. Lets make mylands great again :)

Most importantly what this server needs is more people, maybe admins need to do some ads and try to bring in people from other similar games like travian, ikariam and etc.
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Hexxus
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Re: stimulate the flow of new money into the game

#3 Post by Hexxus »

Some of these ideas are already a part of the game. The issue is the nature of the server types in MyLands.
We here on US server only have the Mining server ... a server meant for peaceful play and casual mining.
Military server incorporates a lot of these wishes:
1) Less temple favor point storage.
2) Less total names allowed in temple simultaneously
3) Destructor type hero who can disable temple
Along with other more aggressive rule changes.

As for giving us a new military server I don't think any of us want that.
I would be interested in possibly transforming our current server into a military one though, but that probably will not ever happen.

Hopefully the new wave of items will bring some interesting utility to the game.

As for disabling temple by simply paying 1,000 gems I don't know about that. Not elegant.

The dueling idea is good, but it should be completely even. Perhaps allow players entering a duel with each other to choose one of the t5 sets and use that to duel, but otherwise everything the same. Maybe not even that, just a thought.
The idea of the duel is to have a game event where it does not matter how strong you really are, it is how well you know or can play the game/demonstrate knowledge. Something like first to hit stun the other person's hero or even capture the flags from the opposing player's duel city.
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Perco
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Re: stimulate the flow of new money into the game

#4 Post by Perco »

Let the bloodthirsty grind their teeth and look for a battle server ... I have two peaceful proposals that will improve the gameplay. The first is to create a button that blocks the departure of explorers from all possessions at the same time. That way, I won't have to go around all the domains and stop the explorers to release a mission before launching an attack. After launching the required mission, from the same button, all explorers will be activated and again will clog all missions. So everyone is happy and there is no pain and demotivation from the lack of a free mission.Button activity may be tied to the premium.
My second suggestion is related to the color of the indicator, showing the activity of the players in my contacts.
Green - currently active. Yellow - inactive in the last 24 hours. Orange - inactive from 24 to 48 hours. Purple - inactive from 48th to 168th hour. Blue - inactive from the 8th to the 15th day. Red - from the 16th to the 30th day. Gray or black over 30 days. If you stick to precision, the indicator can be divided into two parts (2/3 to 1/3), with the large part showing the activity of the owner and the small one the substitute. The colors can be selected according to the aesthetic views of the designers, the idea is important. I hope I was helpful in improving the gameplay.
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Hexxus
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Re: stimulate the flow of new money into the game

#5 Post by Hexxus »

Perco wrote:Let the bloodthirsty grind their teeth and look for a battle server ... I have two peaceful proposals that will improve the gameplay. The first is to create a button that blocks the departure of explorers from all possessions at the same time. That way, I won't have to go around all the domains and stop the explorers to release a mission before launching an attack. After launching the required mission, from the same button, all explorers will be activated and again will clog all missions. So everyone is happy and there is no pain and demotivation from the lack of a free mission.Button activity may be tied to the premium.
This idea could be approached in myriad ways, but I think it depends on the balance developers want to have with players. They could even just incorporate "hero missions" as a separate mission type you have. Effectively you could have 8 hero missions and those are reserved for your heroes and explorers cannot take those slots, which solves the same issue you describe. Like I said though, it depends how much micro-managing the devs think is fair for whichever player. Currently, you just need to look at your closest returning explorer missions and cancel those to as much as you need to launch desired mission. A different skill, but I agree not necessarily a "better skill" to have.

Cool idea, but I think can be approached in better ways.
Perco wrote:My second suggestion is related to the color of the indicator, showing the activity of the players in my contacts.
Green - currently active. Yellow - inactive in the last 24 hours. Orange - inactive from 24 to 48 hours. Purple - inactive from 48th to 168th hour. Blue - inactive from the 8th to the 15th day. Red - from the 16th to the 30th day. Gray or black over 30 days. If you stick to precision, the indicator can be divided into two parts (2/3 to 1/3), with the large part showing the activity of the owner and the small one the substitute. The colors can be selected according to the aesthetic views of the designers, the idea is important. I hope I was helpful in improving the gameplay.
This would be a cool little color bonus, but adds little to the game. Perhaps instead of the colors you mention, just a gradual fading to a dark gray or white with the two current ends (green =>white/gray) gem.

Further, if players don't show their status, eg. they still show the lock symbol then the whole color thing isn't even visible.

Cool color quality idea, but ultimately feels like an way to see who ISN'T playing the game... which isn't exactly a fun/great feature of a game.
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ontariomoderate
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Re: stimulate the flow of new money into the game

#6 Post by ontariomoderate »

Hexxus wrote:This idea could be approached in myriad ways, but I think it depends on the balance developers want to have with players. They could even just incorporate "hero missions" as a separate mission type you have. Effectively you could have 8 hero missions and those are reserved for your heroes and explorers cannot take those slots, which solves the same issue you describe. Like I said though, it depends how much micro-managing the devs think is fair for whichever player. Currently, you just need to look at your closest returning explorer missions and cancel those to as much as you need to launch desired mission. A different skill, but I agree not necessarily a "better skill" to have.

Cool idea, but I think can be approached in better ways.
The best option would be a global setting "leave x missions free". That way explorer and battle missions can run at the same time without problem and can easily adjusted according to the needs. Also its not limited to hero, any other mission like trade could be started too.
Less worry with when to start or stop which auto explore but still require some management as max mission count can change too...
Elyssar
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Joined: 23 Jul 2013, 08:57

Re: stimulate the flow of new money into the game

#7 Post by Elyssar »

jackslater wrote:Introduce innovation to the game,disable the temple for 24 hours for 1000 black pearls

this will stimulate the flow of new money into the game
nice idea but after that i think 50% or more will be stop to play game
only ppl who have money will play this game
and after all you will get another game PAY for WIN
and if you play war game on android,pc,mmo and others you must know to meny game owners lose so much players

for few $ lose so much ppl
Boadicea
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Re: stimulate the flow of new money into the game

#8 Post by Boadicea »

Stop cheating player controlling dozens of accounts and using BOTs.
Boadicea
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Re: stimulate the flow of new money into the game

#9 Post by Boadicea »

ps Yes disable temples for 24 hours so that the multie cheats with artefacts won illegally can continue to bully players.....I think NO. Lets face it: the cheats would pay 1000 bgs easily because they have stolen bgs by illegally controlling dozens of accounts to win all tournaments (to obtain the best artefacts) including dominating the grail and salt lakes.

No, seriously, let people pay for more temple cover if they want it to balance out the cheating that is allowed on this server.

How about a Fire Sale = a pop-up sale selling crystals, runes and even Royal arts.
Boadicea
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Re: stimulate the flow of new money into the game

#10 Post by Boadicea »

Yes sell Royal arts on pop-up to give players not cheating a chance to own a Royal artefact. Would be good money for the game owners.

Also just look at who keeps winning the Royal arts and don't tell me you don't know what is going on? Seems cheating is allowed on this server.

Well balance it out. Unless you are in the cheat syndicate you can't get a royal artefact (except for the quest) so sell some in pop-up sales.
jackslater
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Re: stimulate the flow of new money into the game

#11 Post by jackslater »

This game is a military economic strategy, it is not a playground, those who have a lot of time to play, and the player gives up a large part of his life playing the game, and achieves success in everything, and he will naturally dominate and take the grail, salt lakes and so on. This is a military server where the strongest survive, you suggest playing in the sandbox, this server is not suitable for you, write a more interesting game for your soul.
manticora
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Re: stimulate the flow of new money into the game

#12 Post by manticora »

If they want money in the game change some of the services from BG to just actual money.

IE: royal tournament cost $1.99 for speed and $.99 for increased chance.

Then it is real money vice bgs collected from numerous multies.
Boadicea
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Re: stimulate the flow of new money into the game

#13 Post by Boadicea »

Manticora's suggestion to charge real money for the Tournaments is a clever idea. It will give more cash to owner of the site.

Most importantly will make things difficult for the Russian Syndicate that steals the main prizes by operating fake accounts. Seems the Russian Syndicate has the support of Admin so I doubt we will see this excellent recommendation applied to this server.
Boadicea
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Re: stimulate the flow of new money into the game

#14 Post by Boadicea »

"Introduce innovation to the game,disable the temple for 24 hours for 1000 black pearls
this will stimulate the flow of new money into the game"

This is sheer nonsense. The Russian Syndicate doesnt put any money in. Yes, they use a lot of BGs taken from Salt Lakes and the Grail using bullying tactics and artefacts that are basically obtained illegally. Not to mention the dozens of fake accounts.

You want to stimulate money? Lets have more services that can only be paid by bgs bought with cash!! That will stimulate money for sure. Lets have all tournaments paid with bgs purchased with cash. This will soon put a STOP to all the multies and Bot-controlled accounts that are operated by the Russian Syndicate. I reckon there are at least 60-80 fake accounts on here operated by a few players in the Russian Syndicate. And is it my imagination. No! You can easily see the increase in numbers when the tournaments are on.

*You want to restrict temple use? The joke here is of course you want temple restrictions without actually paying with real cash just your stolen bgs from salt lakes and the grail LOL.

*The game can introduce a Wallet where bgs collected during the game can be used for limited services whereas bgs purchased with actual cash will be separate in the same Wallet to be used for all tournaments. In this way you can guarantee that the server will earn more and it will put an end to the use of multi accounts that simply can't pay cash.
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Hexxus
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Re: stimulate the flow of new money into the game

#15 Post by Hexxus »

#1 Stimulate money into server solution: Ban cheaters permanently which in turn encourages all honest players to invest more into a fair game.
(I will drop $1,000 into the game the day I find out all the cheaters have been permanently banned; hilarious how much they have stolen from the game directly [gems and artifacts other players would get] and indirectly [honest players don't feel like spending money to compete with cheats who steal the same for free])

#2: Introduce permanent tournament ban for cheaters and multis.
(Watch as the accounts go inactive because they cannot cheat anymore; then welcome the new wave of eligible apprentices entering the world with no correlation whatsoever.)

#3: Add real-money cost for entry on Royal & Treasure tournaments OR a small monthly subscription to play the game.
(I think all serious players wouldn't mind paying small sub at this point, but I wonder if there are other ideas too. I think entry-tickets are a solid idea, but what if players could also find a rare scroll/recipe that can be consumed to enter a tournament as well? This might reward actual players who are actively progressing their account hunting for these "Tomb Tickets" while multis will presumably be unable to do so. Food for thought.)

#4: Tie every account to a legit and active mobile phone number, possibly within the corresponding server's country.
(This will hilariously inflate the costs of cheaters to upkeep their multis)

#5: Design more ways in which multis are less effective at benefitting cheaters, while preserving the power of teamwork.
(I do not have a solution for this myself, but some ideas come to mind which might lead to something...)
.:Try increasing the natural death chance of explorers: this would make multis less effective without more cumbersome investment
:.Try increasing the natural "distance" or mission time an explorer goes on: reducing low effort multis effectiveness
.:Try adding more Mission Control science levels: rewarding late-game players with more effectiveness, reducing the effectiveness of low-effort multis
Before day break there were none
And as it broke there was one
The moon, the sun, it goes on'n'on

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Any questions? Just ask.
Write message in-game, here on the forums, or start a thread in the Ask Question Board.
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"Leave you in peace? ... I will leave you in pieces!" - Darksol
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