Impact of new artefacts
Impact of new artefacts
1- When previously having a full set of lvl4 or lvl5 artefacts, logically now it is not full anymore due to missing the additional three. Correct?
2- In the case of having a full set of lvl1-2-3, it seems that we could add some of the lvl4-5. Correct? Would the answer be "yes", does that impact being "full set"?
3- The cloak of monster lvl4 set provides 50% chance of getting instant new ruin location. Does that sum with the same skill of hunter commander hero?
Admin, please clarify
2- In the case of having a full set of lvl1-2-3, it seems that we could add some of the lvl4-5. Correct? Would the answer be "yes", does that impact being "full set"?
3- The cloak of monster lvl4 set provides 50% chance of getting instant new ruin location. Does that sum with the same skill of hunter commander hero?
Admin, please clarify
Re: Impact of new artefacts
1) With the new artifacts there are now 12 total for sets (11 for some with 2handed weapons). The way it works is that ANY 9 pieces (which would be formerly the entire set) will still provide the full set bonus (8 in case of 2handed weapons I believe, not certain).AdrianaL wrote:1- When previously having a full set of lvl4 or lvl5 artefacts, logically now it is not full anymore due to missing the additional three. Correct?
2- In the case of having a full set of lvl1-2-3, it seems that we could add some of the lvl4-5. Correct? Would the answer be "yes", does that impact being "full set"?
3- The cloak of monster lvl4 set provides 50% chance of getting instant new ruin location. Does that sum with the same skill of hunter commander hero?
Admin, please clarify
2) Going off #1, you can see this allows room to mix artifacts while still obtaining the full set bonuses. Very cool in my opinion. (hello World Ruler again?

3) This one I'm not sure if it is a summation or a multiplicative instance. We can guess it is summation since no text says otherwise like in the case of magic resistance. In which case, that's very solid ability to acquire.
Last edited by Hexxus on 17 Apr 2021, 15:06, edited 1 time in total.
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Re: Impact of new artefacts
Hexxus, thanks for commenting back. Should we interpret your answer as "official from admin"?Hexxus wrote:1) With the new artifacts there are now 12 total for sets (11 for some with 2handed weapons). The way it works is that ANY 9 pieces (which would be formerly the entire set) will still provide the full set bonus (8 in case of 2handed weapons I believe).AdrianaL wrote:1- When previously having a full set of lvl4 or lvl5 artefacts, logically now it is not full anymore due to missing the additional three. Correct?
2- In the case of having a full set of lvl1-2-3, it seems that we could add some of the lvl4-5. Correct? Would the answer be "yes", does that impact being "full set"?
3- The cloak of monster lvl4 set provides 50% chance of getting instant new ruin location. Does that sum with the same skill of hunter commander hero?
Admin, please clarify
2) Going off #1, you can see this allows room to mix artifacts while still obtaining the full set bonuses. Very cool I think. (hello World Ruler again?)
3) This one I'm not sure if it is a summation or a multiplicative instance. We can guess it is summation since no text says otherwise like in the case of magic resistance. In which case, that's very solid.
Re: Impact of new artefacts
... You shouldn't ... because I'm not admin. My answers come from experience and the bits I am unsure about I have stated so.AdrianaL wrote:Hexxus, thanks for commenting back. Should we interpret your answer as "official from admin"?
Cheers.
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Re: Impact of new artefacts
By the text "As a result of your victory, your Hero was able to cast the spell..." it would mean that both heros and artes spell have independent chance to be casted.
If thats true in total 2, 1 or 0 ruins could be found. But maybe this way is too good...
If thats true in total 2, 1 or 0 ruins could be found. But maybe this way is too good...
Re: Impact of new artefacts
Good point! I wonder if it also might be a situation where the spells have same "name" and therefore only one instance is cast. (they might be different)ontariomoderate wrote:By the text "As a result of your victory, your Hero was able to cast the spell..." it would mean that both heros and artes spell have independent chance to be casted.
If thats true in total 2, 1 or 0 ruins could be found. But maybe this way is too good...
We could probably test with similar effects with limited translation. Like maybe some artifact that disables but also a scroll or skill that does the same thing. (nobody uses Saboteur right?

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Re: Impact of new artefacts
Then look:Hexxus wrote:... You shouldn't ... because I'm not admin. My answers come from experience and the bits I am unsure about I have stated so.AdrianaL wrote:Hexxus, thanks for commenting back. Should we interpret your answer as "official from admin"?
Cheers.
- On November admin announced that 100 new arts would come beginning of 2021. Now we have 45 and admin does not comment about the other ones. Personally, I'd assume that they will come sooner or later for lower lever artefact sets. So, the definition of a full set would evolve...more exactly will be back to the real full set including additional 3.
- When looking at the updated encyclopaedia, you will notice that those additional 3 have no visual difference from other ones and the definition of a full set did not change. So, even now, the full set should have 3 more.
So, making a test with art we get from a quest, ok, but making a test by buying a new one from trader ... never!
By the way, there is another question related to these new arts: Are they rune words already created for these ones or should we wait admin information before chasing for new words (unmounting is very costly!!!)
Re: Impact of new artefacts
I'm not sure I follow your understanding...why would this evolve back to 12 piece requirement? I think the developers have purposely made full set requirements to 9 now to allow for mixing. If it does evolve back to 12 it will be silly in my opinion. I do think they should eventually also bring partial set bonuses to the rest of the sets as they have experimented with the High Elf set.AdrianaL wrote:Then look:
- On November admin announced that 100 new arts would come beginning of 2021. Now we have 45 and admin does not comment about the other ones. Personally, I'd assume that they will come sooner or later for lower lever artefact sets. So, the definition of a full set would evolve...more exactly will be back to the real full set including additional 3.
I don't know what to tell you. Do you have any full sets (9 pieces)? I have several and their full set bonuses are active, yet I do not have any bracers, legs, or cloak. Full 12 is not necessary for "full set" bonuses. I do think it a bit strange incentive-wise now for anyone to wear all 12 pieces...unless the bonuses increase slightly further when doing so. Otherwise someone who wears all 12 is "wasting" potential.AdrianaL wrote:- When looking at the updated encyclopaedia, you will notice that those additional 3 have no visual difference from other ones and the definition of a full set did not change. So, even now, the full set should have 3 more.
I don't know what you mean by the first statement here. For runewords, I do not know if they are implemented yet. I of course encourage exploration of runes, but yes they are very costly to remove. Finding some removal recipes is the best way to do it. Also this server is very bitter towards each other and will not share rune information, so it is a bit of a waste to experiment by oneself.AdrianaL wrote: So, making a test with art we get from a quest, ok, but making a test by buying a new one from trader ... never!
By the way, there is another question related to these new arts: Are they rune words already created for these ones or should we wait admin information before chasing for new words (unmounting is very costly!!!)
I keep a log of runewords and update with new ones. I will see if I can detect new words.
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Re: Impact of new artefacts
Increasing full set bonuses when adding some or all of additional new arts is an interesting suggestion. Let wait for admin input on the same. Would they go this way, it would clear my worries and add further motivation to invest in those new arts.Hexxus wrote:I'm not sure I follow your understanding...why would this evolve back to 12 piece requirement? I think the developers have purposely made full set requirements to 9 now to allow for mixing. If it does evolve back to 12 it will be silly in my opinion. I do think they should eventually also bring partial set bonuses to the rest of the sets as they have experimented with the High Elf set.AdrianaL wrote:Then look:
- On November admin announced that 100 new arts would come beginning of 2021. Now we have 45 and admin does not comment about the other ones. Personally, I'd assume that they will come sooner or later for lower lever artefact sets. So, the definition of a full set would evolve...more exactly will be back to the real full set including additional 3.
I don't know what to tell you. Do you have any full sets (9 pieces)? I have several and their full set bonuses are active, yet I do not have any bracers, legs, or cloak. Full 12 is not necessary for "full set" bonuses. I do think it a bit strange incentive-wise now for anyone to wear all 12 pieces...unless the bonuses increase slightly further when doing so. Otherwise someone who wears all 12 is "wasting" potential.AdrianaL wrote:- When looking at the updated encyclopaedia, you will notice that those additional 3 have no visual difference from other ones and the definition of a full set did not change. So, even now, the full set should have 3 more.
I don't know what you mean by the first statement here. For runewords, I do not know if they are implemented yet. I of course encourage exploration of runes, but yes they are very costly to remove. Finding some removal recipes is the best way to do it. Also, this server is very bitter towards each other and will not share rune information, so it is a bit of a waste to experiment by oneself.AdrianaL wrote: So, making a test with art we get from a quest, ok, but making a test by buying a new one from trader ... never!
By the way, there is another question related to these new arts: Are they rune words already created for these ones or should we wait admin information before chasing for new words (unmounting is very costly!!!)
I keep a log of runewords and update with new ones. I will see if I can detect new words.
Same on my side. Let not fall into the same mistake done by lots of players when admin announced the possibility to attach 5 runes. We'll wait for the certitude of rune words existing for these new arts localization!
Re: Impact of new artefacts
AdrianaL,
The set will also work with only 9 artifacts.
Both chances of getting instant new ruin location from the artefact and hero skill will work, but they do not sum up. It means they are working independently, so that only one effect can work or both effect will work or none of them will work (and you can find 0 or 1 or 2 ruins).
The set will also work with only 9 artifacts.
Both chances of getting instant new ruin location from the artefact and hero skill will work, but they do not sum up. It means they are working independently, so that only one effect can work or both effect will work or none of them will work (and you can find 0 or 1 or 2 ruins).
Re: Impact of new artefacts
Hi Arbash, do you mean that we keep the benefits of a set as long as we have any 9 artifacts out of the 12?Arbash wrote:AdrianaL,
The set will also work with only 9 artifacts.
Both chances of getting instant new ruin location from the artefact and hero skill will work, but they do not sum up. It means they are working independently, so that only one effect can work or both effect will work or none of them will work (and you can find 0 or 1 or 2 ruins).
Would the answer be "yes" it leads to another question, which I illustrate with an example:
Let say that from tavern I bought the new full set (11 pieces) of World Ruler. Then, keeping 9 pieces of that set, I could take out its Great Crab of Fortune placed on backpack and Mythic Arch-Ballista placed on "both hands" ... and replace it with other artefacts of my choice.
According to your answer, still I would keep the benefits of full set; correct?
Re: Impact of new artefacts
it appears the sets that have a 2 piece weapon only require 8 pieces to make the set;-).
So word ruler set would not need the bow if you replace it with something else.
So word ruler set would not need the bow if you replace it with something else.
Re: Impact of new artefacts
You got the point: In case of adding new artefacts (on wrist, hips or back) can I take out a piece like this bow and still keep the benefits of "full set". Would the answer be "yes" it opens the door to interesting changes such as placing a shield on the left hand and a single-hand weapon on the right hand.manticora wrote:it appears the sets that have a 2 piece weapon only require 8 pieces to make the set;-).
So word ruler set would not need the bow if you replace it with something else.
Re: Impact of new artefacts
Adriana, I feel like I answered this exact question previouslyAdrianaL wrote:You got the point: In case of adding new artefacts (on wrist, hips or back) can I take out a piece like this bow and still keep the benefits of "full set". Would the answer be "yes" it opens the door to interesting changes such as placing a shield on the left hand and a single-hand weapon on the right hand.manticora wrote:it appears the sets that have a 2 piece weapon only require 8 pieces to make the set;-).
So word ruler set would not need the bow if you replace it with something else.

Yes, so full Thug's set bonus will not require wearing the awful necklace or ring.
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Re: Impact of new artefacts
[/quote]Adriana, I feel like I answered this exact question previously
Yes, so full Thug's set bonus will not require wearing the awful necklace or ring.[/quote]
Hexxus, unless I did not get you well, you shared assumptions. Here I look for certitude, moreover confirmed by admin. Otherwise, we'd be at risk of seeing something working today, spending lots of bg in it ... then facing big disappointment when discovering that it does not work anymore in future.

Yes, so full Thug's set bonus will not require wearing the awful necklace or ring.[/quote]
Hexxus, unless I did not get you well, you shared assumptions. Here I look for certitude, moreover confirmed by admin. Otherwise, we'd be at risk of seeing something working today, spending lots of bg in it ... then facing big disappointment when discovering that it does not work anymore in future.