Unlock tavern news to big battles with losses on one side

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AdrianaL
Esquire
Posts: 31
Joined: 23 Aug 2018, 00:40

Unlock tavern news to big battles with losses on one side

#1 Post by AdrianaL »

Since several months we see lots of barracks attacks in tavern news, actually of very low interest. Far more interesting would be to unlock news to large battles having losses on one side only (instead of present lock to two-sided losses)
FairyLite
Master
Posts: 130
Joined: 03 Oct 2015, 03:11

Re: Unlock tavern news to big battles with losses on one sid

#2 Post by FairyLite »

getting rid of barracks attacks sounds good to me, never understood the logic in it anyway. why would any of us care who is attacking barracks, is no different than attacking ruins and we don't have to put up with those in the news unless it's a lv7 ruin (which most of us are likely curious about)
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Hexxus
Marshal
Posts: 495
Joined: 08 Aug 2013, 13:27

Re: Unlock tavern news to big battles with losses on one sid

#3 Post by Hexxus »

AdrianaL wrote:Since several months we see lots of barracks attacks in tavern news, actually of very low interest. Far more interesting would be to unlock news to large battles having losses on one side only (instead of present lock to two-sided losses)
Agreed. The parameters are meant to rule out menial ruin hunting victories from showing up, but in practice it does show quite boring battles. Many pvp battles have 0 losses to one side but are still worth hearing about...
FairyLite wrote:getting rid of barracks attacks sounds good to me, never understood the logic in it anyway. why would any of us care who is attacking barracks, is no different than attacking ruins and we don't have to put up with those in the news unless it's a lv7 ruin (which most of us are likely curious about)
I disagree. I think all battles should be available. The only reason typical ruins don't show up in tavern is because of the one rule it has where there must be losses on both sides -- most people farm ruins and don't have losses. Then it must be the greatest battle that took place, typically not a ruin especially since barracks have more unit value now-days.
In other words, if the battle of the day is a barracks attack and you don't want to see a barracks attack anymore, then it will be an even more boring attack like some noob's spam on an empty clan castle. The game is already trying to pick the largest battle to show (with losses on both sides) and currently barracks are the only place that is happening. The tavern is working as-intended, technically.

Either the double losses rule must be amended or we just need more players into the server.
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