__Resources Transportation__ mission allows transporting resources among your domains.\\
The mission is launched from the Kingdom Map screen after clicking the city-destination, which has to be not your current domain.
 [{Image src='transp.jpg'  align='center' }]

The slower speed of the mission is, the lower its cost will be.
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__In order to launch the mission you need to have:__
* Merchants that can be trained [Merchant Guild|Merch_guild] building;
* and Gate or Tunnel opened in both: domain of mission launching and domain of destination. 

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__Mission Withdrawal__. "Resources Transportation" mission can’t be withdrawn.\\
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__Merchants fatality.__ Merchants can die after mission completion with 3% probability. The load is guaranteed to be delivered anyway.\\
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__Interface features.__ Point at the building and in the pop-up window you will see how many Merchants are trained and how many of them are in city.
[{Image src='merch.jpg'  align='center' }]  
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EXAMPLE: Merchant is transporting resources from your City to your Pit, and before the Merchant arrived the Pit was re-seized from you. In such case, resources will not be delivered to Pit but will return to your city and you will receive a message that your Merchant didn’t find the destination.