__Resources Transportation__ mission allows transporting resources among your domains.\\ The mission is launched from the Kingdom Map screen after clicking the city-destination, which has to be not your current domain. [{Image src='transp.jpg' align='center' }] The slower speed of the mission is, the lower its cost will be. \\ \\ __In order to launch the mission you need to have:__ * Merchants that can be trained [Merchant Guild|Merch_guild] building; * and Gate or Tunnel opened in both: domain of mission launching and domain of destination. \\ __Mission Withdrawal__. "Resources Transportation" mission can’t be withdrawn.\\ \\ __Merchants fatality.__ Merchants can die after mission completion with 3% probability. The load is guaranteed to be delivered anyway.\\ \\ __Interface features.__ Point at the building and in the pop-up window you will see how many Merchants are trained and how many of them are in city. [{Image src='merch.jpg' align='center' }] \\ \\ EXAMPLE: Merchant is transporting resources from your City to your Pit, and before the Merchant arrived the Pit was re-seized from you. In such case, resources will not be delivered to Pit but will return to your city and you will receive a message that your Merchant didn’t find the destination.