This page (revision-36) was last changed on 29-Apr-2021 11:52 by Administrator

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Version Date Modified Size Author Changes ... Change note
36 29-Apr-2021 11:52 2 KB Administrator to previous
35 29-Apr-2021 11:36 2 KB Administrator to previous | to last
34 29-Apr-2021 11:36 2 KB Administrator to previous | to last
33 29-Apr-2021 11:35 2 KB Administrator to previous | to last People ==> Population
32 29-Apr-2021 11:36 2 KB Administrator to previous | to last
31 29-Apr-2021 11:36 2 KB Administrator to previous | to last
30 29-Apr-2021 11:36 2 KB Administrator to previous | to last
29 29-Apr-2021 11:36 2 KB Administrator to previous | to last Население ==> People
28 29-Apr-2021 11:36 2 KB Administrator to previous | to last
27 29-Apr-2021 11:35 2 KB Administrator to previous | to last
26 29-Apr-2021 11:36 2 KB Administrator to previous | to last
25 29-Apr-2021 11:36 2 KB Administrator to previous | to last
24 29-Apr-2021 11:36 1 KB Administrator to previous | to last
23 29-Apr-2021 11:36 1 KB Administrator to previous | to last
22 29-Apr-2021 11:35 1 KB Administrator to previous | to last
21 29-Apr-2021 11:36 1 KB Administrator to previous | to last

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At line 2 changed 4 lines
Прирост __населения__ обеспечивается:
* Центральным зданием
* зданиями Жилище
* размножением свободного населения. Размножение свободного населения в час = 0,04*(свободное_население)\\
__Population Growth __ is provided by:
* the Main Building,
* Cottages,
* Idle Population reproduction. The value of Idle Population reproduction per hour = 0,04*(number of idle people)\\
At line 7 changed 3 lines
Посмотреть чем обеспечивается прирост населения в каждом владении можно в Центральном здании данного владения.
[{Image src='people.jpg' align='center' }]
In order to see what the Population Growth in a domain is provided by, enter the Main Building of a domain.
[{Image src='pop.jpg' align='center' }]
At line 11 changed one line
Прирост населения ограничен вместимостью всех Жилищ + Центрального здания. Население во владении может находится и больше лимита жилых мест, но тогда его излишек начинает умирать с определенной скоростью. Чем больше излишек - тем скорость умирания выше. Начинают умирать из свободных, когда свободные закончились – из занятых. Занятые умирают с равновероятной случайностью во всех зданиях.\\
Population Growth is limited to all Cottages and Main Building’s capacity.
The number of living places can also be found inside the Main Building.\\
At line 13 added 7 lines
There can be more people in a domain than the number of living places allows (for example if you captured slaves or brought people from another domain), but in this case the excessive people will begin to flee with a certain rate. The bigger the surplus – the higher is the rate.
Idle People will begin to flee first. After there is no more Idle Population the employed people will begin to flee. The employed population flees from all buildings with equally probable chance.\\
__ Formula __:\\
The surplus of N people causes to flee N * (0.01717 + 0.00002828 * N) people per hour\\
This means that 100 excessive people cause 2% of population flee per hour, 10,000 excessive people cause 30% of population flee per hour, and 3,000 excessive people cause 10% flee per hour.\\
\\
Each domain can shelter maximum 150 000 population. All extras vanish without warning.
At line 21 added 2 lines
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At line 15 changed 2 lines
__Свободное население__ увеличивает прирост золота через торговые лавки, и плодится быстрее, если его много, но его могут украсть.\\
\\
__Idle Population__ increases the Gold income via the Trading Posts. The more Idle People you have the faster their reproduction is. Idle People can be captured.\\
\\
At line 18 changed 3 lines
[{Image src='people_busy.png' align='left' }]__ Занятое население__ составляют рабочие(ученые) и строители. Строители необходимы для строительства, улучшения и ремонта зданий. Рабочие необходимы для обеспечения полноценной работы добывающих зданий. Если запущено два здания с неполным количеством строителей, то при окончании строительства одного здания - недостающие строители перейдут в другое здание, а лишние в свободное население.\\
Перераспределять рабочих и строителей в зданиях можно посредством соответствующих бегунков в зданиях.
[{Image src='апгрейд.jpg' align='center' }]
[{Image src='people_busy.png' align='left' }]__ Employed Population__ consists of Workers (Alchemists) and Builders. The Builders are needed to construct, upgrade and repair buildings. The Workers are needed to maintain Producing Buildings.
If there are two buildings under construction with undermanned staff, then after the accomplishment of one construction the lacking amount of builders will move on to the second construction site, and rest of the Builders will become Idle.\\
\\
In order to redistribute Builders and Workers in buildings use the appropriate sliders in the buildings.
[{Image src='SQ.jpg' align='center' }]
\\
If there are vacant working places and idle population in a domain you can drive people to work with the help of buttons "Distribute Builders" and "Distribute Workers".
[{Image src='nas.jpg' align='center' }]