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At line 4 changed one line
With the building level, the number of Heroes that can be captured in the Dungeon and the coefficient of capturing chance grow.\\
With the building level, the number of Heroes that can be captured in the Dungeon and the coefficient of imprisonment chance grow.\\
At line 11 changed one line
||Level||[{Image src='gold.png'}]||[{Image src='wood.png'}] ||[{Image src='stone.png'}]||[{Image src='iron.png'}]||[{Image src='pearl.png'}]||Number of prisoners||Coef. of capturing chance
||Level||[{Image src='gold.png'}]||[{Image src='wood.png'}] ||[{Image src='stone.png'}]||[{Image src='iron.png'}]||[{Image src='pearl.png'}]||Number of prisoners||Coef. of imprisonment chance
At line 20 changed one line
__Chance__ of enemy Hero capturing is checked every time after battle in the domain where the Dungeon building is constructed. The chance is % attacker's killed units cost in Gold (according to the market average rate) after all rounds.
__Chance__ of enemy Hero capturing is checked every time after battle in the domain where the Dungeon building is constructed. The chance is ratio of the attacker's killed units cost in Gold (according to the market average rate) after all rounds including rounds of Resurrection and Necromancy to the attacker's all (participated in the battle) units cost, multiplied by the coefficient that depends on the Dungeon level.\\
If the result % is above 100% - the Hero will be captured 100%.\\
Chance of imprisonment is verified only for a attacking Hero if attackers win.\\
Imprisonment chance for a defeated Hero is 100%.\\
Chance of imprisonment is verified for each Hero separately.\\
If there is no place for a Hero in Dungeon, the Hero will not be imprisoned.\\
If several Heroes have to be imprisoned but there is not place for all of them in Dungeon, random Heroes will be imprisoned.\\
\\
Prisoners stay in the Dungeon until they are not:
* released,
* ransomed,
* or let off.
\\
!Release
A Hero owner can release the Hero if successfully completes the ["Hero Release"|Release] mission.