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PostPosted: 26 Dec 2014, 02:56 
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Esquire
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Joined: 25 Feb 2014, 15:01
Posts: 21
proposal to remove the timer skills illusionist - foggy phantom, in foggy phantom.

Now when sending phantom attack, apparently without a true vision, and other delights -
simply comparing the output time, and the timer is accountable cooldown skill.

Here is an example.
Image
is understandable that this phantom.

pros:
+ Enemy should not distinguish between a phantom or not, without the appropriate spells (passive from artefact), but this is easily determined from the time in the current form, and this change will fix this "bug".


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PostPosted: 01 Jan 2015, 03:24 
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Joined: 08 Aug 2013, 13:27
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Looks like a good idea

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PostPosted: 06 Jan 2015, 08:31 
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Esquire
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Joined: 25 Feb 2014, 15:01
Posts: 21
this is not just an idea.
I wrote same suggestion on the Russian forum, they said that it has already been implemented.
That why I believe that this is "bug" of "us" client/server side.


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